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Snowprint Studios

Senior 3D Environment Artist

Snowprint Studios

. Take ownership of environment art for one of Snowprint Studios’ new projects .

Posted 9/15/2026full-timeStockholm • SwedenSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in creating stylized environments and 3D assets using Unity, with a strong focus on performance and player experience. Proven ability to collaborate effectively within multidisciplinary teams and take ownership of environment art in game development.

Highest-signal resume keywords
Environment Art OwnershipStylized 3D Asset CreationUnity ProficiencyModular WorkflowsSet Dressing and Lighting

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Environment Art3D Asset CreationScene OptimizationSet DressingLightingModular WorkflowsPerformance ConsiderationsStylized ArtPortfolio DevelopmentGame Development
Soft Skills
Self-DrivenClear CommunicationCollaborationPlayer-FocusedDecision Making
Tools & Technologies
UnitySubstance DesignerSubstance Painter3D Modelling Tools
Industry Keywords
Handheld GamesMobile GamesGame DevelopmentArt DirectionGameplay Support

Tech Stack

Tools & technologies
Unity

About the role

Key responsibilities & impact
  • Take ownership of environment art for one of Snowprint Studios’ new projects
  • Create stylized environments, props, and items
  • Assemble assets in Unity to procedurally set-dress, light, and build clear, immersive worlds
  • Create larger structures and smaller environmental details that support gameplay and player experience
  • Collaborate with the Art Director, Designers, Tech Artists, and Concept Artists
  • Ensure environments are visually coherent, performant, and aligned with gameplay needs
  • Perform hands-on Unity work including set-dressing, lighting, scene setup, and performance considerations
  • Drive environment art forward, make decisions, experiment with approaches, and improve quality continuously

Requirements

What you’ll need
  • Experienced Environment Artist with a proven track record of shipped games, preferably handheld/mobile
  • Proficient in modular workflows, set dressing, lighting, and scene optimization
  • Artistic skill in creating performant stylized 3D assets
  • Fluent in Unity and 3D modelling tools
  • Experience with Substance Designer and Substance Painter is a plus
  • Self-driven, takes ownership, and communicates clearly across multidisciplinary teams
  • Player-focused and passionate about making great games
  • Professional-level English
  • Currently located in Stockholm, Sweden; no relocation offered
  • Portfolio demonstrating set-dressed, lit, and composed stylized environments with self-created props
  • Detailed description of individual contributions recommended for collaborative portfolio work

Benefits

Comp & perks
  • Hybrid working model with office days Tuesdays and Fridays
  • Choice of workplace on other days
  • Office setup and tools supplied for hybrid work
  • Sustainable life-work balance
  • Friendly, supportive, and inspiring work environment
  • Collaborative team environment
  • Room to shape the visual direction and make decisions
  • Opportunity to experiment and continuously improve environment art
  • Diversity and inclusion in the workplace