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SOFTGAMES

Senior Game Designer – Systems & Economy

SOFTGAMES

. Own the long-term evolution of one or two existing games with loyal player bases .

Posted 11/11/2026full-timeRemote • GermanySeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in designing and optimizing game economy systems, player retention mechanics, and monetization strategies for F2P mobile games. Proficient in data analysis to drive improvements in player engagement and experience.

Highest-signal resume keywords
F2P Mobile Game DesignEconomy DesignLiveOps ManagementData AnalysisA/B Testing

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Systems DesignProgression DesignBalancing SpreadsheetsSimulation ModelsForecasting Models
Soft Skills
Excellent Communication SkillsSelf-DrivenProactive
Tools & Technologies
AI Tools
Industry Keywords
Player RetentionMonetization DesignPlayer MotivationKPI AnalysisEngagement Metrics

About the role

Key responsibilities & impact
  • Own the long-term evolution of one or two existing games with loyal player bases
  • Design, balance, and optimize economy, progression, and reward systems
  • Create player motivation loops across events, features, and monetization
  • Develop and maintain a cohesive ecosystem of LiveOps events
  • Design systems that improve retention, engagement, and monetization while preserving player experience
  • Build and maintain economy models, balancing spreadsheets, and simulations
  • Use data to identify player friction points, progression bottlenecks, and monetization opportunities
  • Collaborate with Product, BI, UA, Art, and Development teams
  • Analyze KPIs including Retention, ARPDAU, Conversion, LTV, and Engagement
  • Drive feature and event improvements through testing, iteration, and experimentation
  • Communicate design rationale, trade-offs, and recommendations across the team

Requirements

What you’ll need
  • 5+ years of experience designing and operating successful F2P mobile games
  • Strong experience in systems design, economy design, progression design, and LiveOps
  • Proven track record working on casual or puzzle games
  • Deep understanding of player motivation, retention mechanics, and monetization design
  • Ability to design and evaluate A/B tests and translate data into actionable improvements
  • Ability to make decisions based on KPIs and player behavior
  • Self-driven and proactive
  • Ability to quickly understand new games, systems, and player audiences and take ownership when moving between projects
  • Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models
  • Excellent communication skills in English, verbal and written
  • Passion for creating engaging and sustainable player experiences
  • Proficient in using AI tools to improve productivity, analysis, and decision making
  • Qualified applicants must complete a design test

Benefits

Comp & perks
  • Remote-first, fully remote from wherever you do your best work, with optional use of the Berlin office
  • Flexible hours
  • No crunch culture
  • No overtime
  • Generous vacation
  • Home office budget
  • Learning and development training budget
  • High-spec laptop
  • Monthly meal allowance
  • Monthly home office utility grant toward electricity and internet costs
  • Company swag
  • Annual company retreat