FREE ACCESS
5,000–10,000 jobs/day
See all jobs on Scoutfield
Search thousands of fresh jobs every day.
Discover
- Fresh listings
- Fast filters
- No subscription required
Create a free account and start exploring right away.

Game Artist – Generalist
Sony Interactive Entertainment. Translate rough concepts, references, and design ideas into finalized 2D and 3D game assets, including environments, characters, props, and supporting visual elements .
Posted 9/28/2026full-timeRemote • Texas • United StatesMid-LevelSenior💰 $109,600 - $164,400 per yearWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating and optimizing 2D and 3D game assets, including environments, characters, and props, while maintaining a consistent visual style. Proficient in using industry-standard tools and real-time game engines to deliver high-quality visual elements that enhance gameplay.
Highest-signal resume keywords
2D And 3D Game Asset CreationUnity Or Unreal Engine ProficiencyStrong Proficiency With PhotoshopModeling And Texturing SkillsUnderstanding Of Color Theory And Composition
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
ModelingTexturingLightingMaterialsBasic RiggingAnimationVisual ReadabilityOptimizationAsset BudgetsPerformance Considerations
Soft Skills
Strong Communication SkillsCollaboration
Tools & Technologies
MayaBlenderZBrushSubstance PainterDCC Software
Industry Keywords
Game AssetsVisual StyleParticle EffectsVFXPlaytests
Tech Stack
Tools & technologiesUnityUnreal Engine
About the role
Key responsibilities & impact- Translate rough concepts, references, and design ideas into finalized 2D and 3D game assets, including environments, characters, props, and supporting visual elements
- Model, texture, and optimize high- and low-poly assets for real-time game engines
- Create textures, materials, and shaders supporting the game’s visual style and technical requirements
- Import, organize, and set up assets, scenes, cameras, lighting, and materials in Unity or Unreal Engine
- Create particle effects, simple animations, material effects, and other VFX
- Collaborate with designers, engineers, animators, and other team members to support gameplay mechanics, readability, and performance budgets
- Iterate on assets based on stakeholder feedback, playtests, and technical constraints
- Maintain organized source files and follow naming, versioning, and implementation standards
- Help define and maintain a consistent visual style across asset types and game systems
Requirements
What you’ll need- Broad generalist skillset across modeling, texturing, lighting, materials, and basic rigging or animation
- Strong proficiency with Photoshop and DCC software including Maya, Blender, ZBrush, Substance Painter, or equivalent tools
- Experience with real-time game engines such as Unity or Unreal Engine
- Strong understanding of color theory, composition, lighting, form, silhouette, and visual readability
- Ability to create assets across stylized and realistic styles
- Portfolio demonstrating strong artistic fundamentals and completed 2D and/or 3D game artwork
- Ability to work independently and solve visual and technical problems with minimal oversight
- Strong communication skills and collaboration with design and engineering disciplines
- Understanding of optimization, asset budgets, and performance considerations for real-time games
- Background check required at the offer stage
Benefits
Comp & perks- Medical insurance
- Dental insurance
- Vision insurance
- Matching 401(k)
- Paid time off
- Wellness program
- Employee discounts for Sony products
- May be eligible for a bonus package
- Flexible remote work arrangement