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Sony Interactive Entertainment

Senior Gameplay Animator

Sony Interactive Entertainment

. Develop high-quality gameplay animations for characters aligned with artistic direction and technical standards .

Posted 10/8/2026full-timeRemote • Washington • United StatesSenior💰 $77 - $86 per hourWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates advanced knowledge of Maya and experience with game engine animation implementation, utilizing motion capture data and hand-key animation techniques. Collaborates effectively with cross-functional teams to achieve cohesive animation direction and project goals.

Highest-signal resume keywords
Advanced Knowledge Of MayaGame Engine Animation ImplementationMotion Capture Data UtilizationCollaboration With Cross-Functional TeamsProficiency In Microsoft Office Suite

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Gameplay Animation DevelopmentHand-Key AnimationState Machine Flow KnowledgeBasic Algebra And GeometryCalculating Figures And Amounts
Soft Skills
Independent Problem SolvingConstructive Feedback
Tools & Technologies
Insomniac Proprietary ToolsMotionBuilderAdobe Premiere
Industry Keywords
Gameplay Camera CinematographyHero Traversal AnimationCombat AnimationOpen-World Animation

About the role

Key responsibilities & impact
  • Develop high-quality gameplay animations for characters aligned with artistic direction and technical standards
  • Collaborate with Designers and Programmers to implement animations in the game engine using Maya and proprietary engine tools
  • Troubleshoot and resolve issues independently
  • Use motion capture data and hand-key animation to create believable characters
  • Create hero traversal, combat, boss, gameplay camera cinematography, mission, and open-world animations
  • Work with the Animation team to ensure cohesive execution of animation direction across the game
  • Provide constructive feedback as necessary
  • Communicate with Designers, Programmers, Writers, Project Managers, Art, Audio, Character, and Rigging teams to resolve issues and achieve project goals
  • Perform other assigned duties

Requirements

What you’ll need
  • Advanced knowledge of Maya
  • Knowledge of Insomniac proprietary tools (preferred)
  • Knowledge of Microsoft Office Suite
  • Knowledge of common state machine flow in any game engine
  • MotionBuilder experience is a plus
  • Adobe Premiere experience is a plus
  • Ability to calculate figures and amounts, including discounts, interest, commissions, proportions, percentages, area, circumference, and volume
  • Ability to apply basic algebra and geometry concepts
  • Ability to work independently with minimal supervision
  • Background check at the offer stage

Benefits

Comp & perks
  • Medical insurance
  • Dental insurance
  • Vision insurance