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Senior Materials Level Artist
Sony Interactive Entertainment. Create and refine realistic physically based (PBR) materials for in-game and cinematic levels .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating and refining physically based materials for immersive environments in video games, with a strong focus on PBR workflows and asset optimization. Proven ability to manage workload and deliver high-quality art within production timelines.
Highest-signal resume keywords
6+ Years Experience As A Material ArtistProficient With Autodesk MayaStrong Understanding Of PBR Material WorkflowsExpert Knowledge Of Adobe Photoshop2 Shipped AAA Titles
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Material CreationWorld BuildingTerrain ModelingAsset PlacementSurface Detail ApplicationShader Feature ControlUV UnwrappingTexture BakingGame OptimizationEnvironmental Storytelling
Soft Skills
Creative Problem SolvingEffective Feedback ImplementationWorkload ManagementCollaboration With Art DirectorsAdaptability To New Tools
Tools & Technologies
Autodesk MayaAdobe PhotoshopGame Engines
Industry Keywords
Physically Based RenderingAAA TitlesGame DevelopmentCinematic ArtProduction Environment
About the role
Key responsibilities & impact- Create and refine realistic physically based (PBR) materials for in-game and cinematic levels
- Maintain visual consistency and quality standards across the project
- Perform terrain and level-specific modeling
- Construct organic and hard-surface environments and worlds
- Place assets to drive an immersive player experience
- Create integrated environmental looks through material blending and ground-to-asset transitions
- Develop environmental storytelling through age, wear, erosion, and historical narrative
- Handle environment art from blockout/prototyping through custom asset creation and final shippable-quality art
- Partner with Art Directors, Leads, and Technical Artists
- Implement feedback quickly and effectively
- Help define and improve the game's visual direction
- Balance visual quality with performance constraints
- Solve production challenges creatively
- Estimate scope and manage workload
- Deliver work on schedule in a production environment
Requirements
What you’ll need- 6+ years' experience as a material / world building artist in the video game industry
- 2 shipped AAA titles
- Proficient with Autodesk Maya and traditional modeling pipelines
- Portfolio demonstrating materials created using procedural and traditional techniques
- Strong understanding of PBR material workflows, standards, and surface/light interactions
- Strong understanding of game development with a focus on materials usage within a world building pipeline
- Proficient at applying surface details and controlling shader features for varied material types
- Expert knowledge of Adobe Photoshop and traditional texture baking techniques
- Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya
- Experience optimizing games for performance and memory
- Advanced understanding of game and cinematic art asset creation
- Ability to learn new game engines and tools rapidly
- Work core hours aligned with PST and the team located in California
- Portfolio or demo reel required; may be asked to complete an art test and phone screen
Benefits
Comp & perks- Medical insurance
- Dental insurance
- Vision insurance