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Sperasoft

Material Artist

Sperasoft

. Develop high-quality benchmark materials using Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools .

Posted 10/14/2026full-timeRemote • PolandMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in material creation using Substance Designer and a strong understanding of PBR material standards, with the ability to produce diverse styles and optimize materials for real-time engines. Collaborates effectively with team members to ensure materials are integrated correctly and maintain project standards.

Highest-signal resume keywords
Substance Designer ProficiencyPBR Material Standards KnowledgeTexture Creation for Semi-Procedural ShadersMaterial Optimization for Real-Time EnginesExperience with Shipped CG Title

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Substance DesignerSubstance PainterZBrushPBR Material StandardsTexture CreationMaterial Blending SystemsMaterial OptimizationMayaDigital Content Creation Tools
Soft Skills
Good Communication SkillsAutonomyIndependence
Industry Keywords
CG IndustryMaterial Library IntegrityLevel ConstructionIndustry TrendsMaterial Creation Techniques

About the role

Key responsibilities & impact
  • Develop high-quality benchmark materials using Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools
  • Ensure materials maintain compatibility and interchangeability within the project
  • Collaborate with Level Artists to create user-friendly materials for level construction
  • Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including tinting and height blends
  • Maintain the integrity and uniformity of the material library
  • Research, evaluate, and implement the latest industry trends and material creation techniques
  • Select the most appropriate software for each task
  • Pivot to simple prop modeling tasks when material creation assignments are unavailable

Requirements

What you’ll need
  • Deep and highly proficient knowledge of Substance Designer
  • Knowledge of PBR (Physically Based Rendering) material standards
  • Experience in creating textures for complex semi-procedural shaders
  • Understanding of material blending systems and material optimization for real-time engines
  • Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail
  • At least one shipped title within the CG industry
  • Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus
  • Autonomy and independence
  • Good communication skills
  • Intermediate English level or higher

Benefits

Comp & perks
  • Medical Care package
  • MyCafeteria system - including Multisport card and more
  • Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
  • English or Polish language classes
  • Sensibly flexible working hours
  • Care Bonus to cover health, educational, and safety needs
  • Corporate parties and team buildings