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Rigging TD – Independent Contractor
Steamroller Animation. Implement animation control rigging systems for complex characters and props using Maya .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in character rigging and animation techniques, with a strong command of Maya and 3ds Max. Proficient in optimizing workflows and troubleshooting character-rigging issues across multiple game engines, including Unity and Unreal.
Highest-signal resume keywords
Character RiggingAnimation TechniquesMaya MasteryGame Engine RiggingProject Management
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Character RiggingAnimation TechniquesFacial Target Modeling3D ModelingScriptingAnimationRenderingCustom Support StructuresCharacter Setup ProceduresTroubleshooting
Soft Skills
Time ManagementProject ManagementCommunication
Tools & Technologies
Maya3ds MaxUnityUnrealAnimation Control Rigging Systems
Industry Keywords
Games IndustryCharacter AnimatorAnimation PipelineHigh-Quality OutputBritish Columbia
Tech Stack
Tools & technologiesUnityUnreal Engine
About the role
Key responsibilities & impact- Implement animation control rigging systems for complex characters and props using Maya
- Partner with the Lead Rigger to ensure all rigs meet show requirements
- Oversee character, vehicle, and prop rigging through the animation pipeline
- Develop tools and plug-ins to optimize animation and rigging workflows
- Perform facial target modeling and other organic/non-organic modeling tasks as needed
- Ensure CG characters follow current character setup procedures
- Troubleshoot and resolve character-rigging issues for artists across disciplines
- Maintain a consistent, high-quality level of output against deadlines
- Contribute to broader team and department goals as needed
Requirements
What you’ll need- 3+ years of experience in character rigging and animation techniques/technologies
- Strong understanding of human anatomy, structure, dynamics, and character motion
- Mastery of Maya and/or 3ds Max
- Games industry experience as a character animator/rigger
- Experience with game engine rigging and animation systems, including Unity, Unreal, or similar
- Solid all-around knowledge of 3D software, including scripting, modeling, animation, and rendering
- Experience building custom support structures for characters
- Comfort working across multiple game engines, ideally Unity and Unreal
- Strong time and project management skills
- Fluent English communication
- Must be based in British Columbia, Canada
Benefits
Comp & perks- Remote work arrangement
- Independent contractor engagement on a project/contract basis
- Welcoming atmosphere
- Culture dedicated to helping employees grow and thrive
- Opportunities to learn and advance