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Steamroller Animation

Rigging TD – Independent Contractor

Steamroller Animation

. Implement animation control rigging systems for complex characters and props using Maya .

Posted 9/18/2026contractRemote • CanadaMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in character rigging and animation techniques, with a strong command of Maya and 3ds Max. Proficient in optimizing workflows and troubleshooting character-rigging issues across multiple game engines, including Unity and Unreal.

Highest-signal resume keywords
Character RiggingAnimation TechniquesMaya MasteryGame Engine RiggingProject Management

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Character RiggingAnimation TechniquesFacial Target Modeling3D ModelingScriptingAnimationRenderingCustom Support StructuresCharacter Setup ProceduresTroubleshooting
Soft Skills
Time ManagementProject ManagementCommunication
Tools & Technologies
Maya3ds MaxUnityUnrealAnimation Control Rigging Systems
Industry Keywords
Games IndustryCharacter AnimatorAnimation PipelineHigh-Quality OutputBritish Columbia

Tech Stack

Tools & technologies
UnityUnreal Engine

About the role

Key responsibilities & impact
  • Implement animation control rigging systems for complex characters and props using Maya
  • Partner with the Lead Rigger to ensure all rigs meet show requirements
  • Oversee character, vehicle, and prop rigging through the animation pipeline
  • Develop tools and plug-ins to optimize animation and rigging workflows
  • Perform facial target modeling and other organic/non-organic modeling tasks as needed
  • Ensure CG characters follow current character setup procedures
  • Troubleshoot and resolve character-rigging issues for artists across disciplines
  • Maintain a consistent, high-quality level of output against deadlines
  • Contribute to broader team and department goals as needed

Requirements

What you’ll need
  • 3+ years of experience in character rigging and animation techniques/technologies
  • Strong understanding of human anatomy, structure, dynamics, and character motion
  • Mastery of Maya and/or 3ds Max
  • Games industry experience as a character animator/rigger
  • Experience with game engine rigging and animation systems, including Unity, Unreal, or similar
  • Solid all-around knowledge of 3D software, including scripting, modeling, animation, and rendering
  • Experience building custom support structures for characters
  • Comfort working across multiple game engines, ideally Unity and Unreal
  • Strong time and project management skills
  • Fluent English communication
  • Must be based in British Columbia, Canada

Benefits

Comp & perks
  • Remote work arrangement
  • Independent contractor engagement on a project/contract basis
  • Welcoming atmosphere
  • Culture dedicated to helping employees grow and thrive
  • Opportunities to learn and advance