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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating polished UI artwork and 2D assets for interactive media, with a strong understanding of visual hierarchy, composition, and mobile interface constraints. Proficient in collaborating with cross-functional teams to deliver production-ready assets while managing feedback and deadlines.
Highest-signal resume keywords
2D Artwork CreationUI Asset Preparation for UnityAdobe Photoshop ProficiencyCollaboration and CommunicationMobile Interface Design
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
UI DesignVisual HierarchyCompositionColour TheoryTypographyAsset PreparationSlicingScalable LayoutsTexture OptimizationUI Animation
Soft Skills
Clear CommunicationCollaborative ApproachFeedback ResponsivenessTask ManagementDeadline Management
Tools & Technologies
Adobe IllustratorFigmaUnityJiraGit
Industry Keywords
Interactive MediaMobile GamesLicensed IPUser Interface DesignAccessible Design
Tech Stack
Tools & technologiesUnity
About the role
Key responsibilities & impact- Create high-quality screens, buttons, icons, menus, overlays and other interface assets, maintaining clear visual hierarchy and consistency across each product.
- Use shape, colour, scale and visual feedback to make interactions understandable for young children, including those who cannot yet read.
- Translate creative direction and licensed brand guidelines into UI and 2D artwork, responding constructively to internal reviews and partner feedback.
- Build and maintain reusable UI components, style guides and organised asset libraries.
- Prepare and export assets with appropriate dimensions, slicing, transparency and naming.
- Collaborate with Engineering on layout, scaling and implementation, and review results in Unity and on devices.
- Contribute supporting illustrations, backgrounds, props and other 2D content as required.
- Refine artwork through feedback and playtesting.
- Work with QA and Engineering to resolve visual issues, including screen sizes, aspect ratios and localisation requirements.
- Participate in task estimation, sprint planning and reviews.
- Communicate progress, dependencies and risks early, and maintain organised source files and production-ready deliverables.
- Work closely with Design, Engineering, Production and the wider Art Department to deliver polished UI artwork and production-ready assets.
Requirements
What you’ll need- Professional experience as a 2D or UI Artist in games or interactive media, with the ability to deliver work independently within an agreed brief and seek feedback at appropriate stages.
- A portfolio demonstrating polished UI artwork, strong visual hierarchy and clear, consistent interface design, alongside sound 2D art fundamentals.
- Strong understanding of composition, colour, shape language and typography, with the ability to work across different visual styles.
- Proficiency in Adobe Photoshop and Illustrator, or equivalent 2D art tools, and familiarity with Figma or a comparable interface design tool.
- Understanding of UI asset preparation for Unity, including sprites, slicing, scalable layouts and efficient texture use. Ability to review artwork in engine and collaborate on implementation.
- Understanding of mobile interface constraints, including touch targets, device formats, readability and performance-conscious asset production.
- Clear communication, a collaborative approach and the ability to respond to feedback while managing tasks and deadlines.
- Preferred: Experience creating UI for mobile games, especially apps for children or families.
- Preferred: Experience working with licensed IP and external brand approvals.
- Preferred: Hands-on experience assembling UI in Unity and creating simple UI animation or interaction feedback.
- Preferred: Experience supporting localisation and accessible interface design.
- Preferred: Familiarity with Agile production, Jira and version control such as Git.
- CV and portfolio showing strongest UI and 2D work, including complete screens or interface systems and contribution to collaborative projects.
