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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in motion design with a strong proficiency in After Effects, Figma, and Adobe Creative Suite, while effectively managing projects and collaborating with cross-functional teams. Capable of applying brand judgment and generating creative solutions under pressure.
Highest-signal resume keywords
Motion DesignAfter EffectsAdobe Creative SuiteProject ManagementBrand Judgment
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Motion DesignProject ManagementCreative DirectionUI/UX MotionBrand Judgment
Soft Skills
Collaborative ApproachCreative ThinkingMentoring
Tools & Technologies
FigmaCinema 4DSplineAI Tools
Industry Keywords
Visual ApproachMarketing ExperiencesProduct ExperiencesCreative ExecutionCampaign Work
About the role
Key responsibilities & impact- Concept and develop Strava's motion design language and cohesive visual approach
- Evolve motion systems and templates across marketing and product experiences
- Explore AI tools to scale consistent, high-quality motion execution
- Generate multiple creative directions from briefs and recommend the strongest direction
- Apply brand judgment across touchpoints and flag inconsistencies
- Manage projects end-to-end and prioritize according to business impact
- Partner with creative directors, designers, copywriters, and product teams
- Represent creative thinking clearly to non-creative collaborators
- Help junior teammates grow their skill sets
Requirements
What you’ll need- 5–7+ years of experience as a Motion Designer
- Portfolio demonstrating independent execution across a range of formats and complexity, ideally including brand or campaign work
- Strong proficiency with After Effects, Figma, and Adobe Creative Suite
- Strong brand judgment and ability to make creative decisions independently
- Track record of managing projects end-to-end, anticipating production needs, and prioritizing under pressure
- Collaborative, solutions-first approach
- Rive experience is not required; willingness to learn Rive is welcomed
- Cinema 4D or Spline experience is a plus
- UI/UX motion experience is a plus
- Must work on-site three days per week in the San Francisco or New York City office
Benefits
Comp & perks- Equity
- Inclusive workplace
- Reasonable accommodation for disabilities
- Benefits and privileges of employment
