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Senior Level Designer
Tactical Adventures. Create and document game levels (Level Design) and ensure their development aligns with the initial objectives .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive experience in Level Design and game development, with a strong focus on encounter design techniques and proficiency in Unreal Engine 5. Capable of collaborating effectively with cross-functional teams to enhance game narratives and player experiences.
Highest-signal resume keywords
Level DesignUnreal Engine 5Encounter Design TechniquesIndirect StorytellingLevel Building Principles
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Level DesignEncounter Design TechniquesIndirect StorytellingLevel Building Principles
Soft Skills
CuriosityWillingness to Develop Technical SkillsGood Sense of Humor
Tools & Technologies
Unreal Engine 5
Industry Keywords
Video Game DevelopmentRole-Playing GamesDungeons & DragonsMedieval SettingsFantasy Settings
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Create and document game levels (Level Design) and ensure their development aligns with the initial objectives
- Actively contribute to the creation of Level Design content using the tools developed for the project
- Implement quests within existing levels in alignment with the narrative and Game Design
- Coordinate closely with artists and engineers
- Actively test the game and contribute to its improvement
- Participate in paper Level Briefs
- Report directly to the Game Director, Xavier Penin
Requirements
What you’ll need- At least 8 years of experience in video game development in a similar role
- Knowledge of Unreal Engine 5
- Strong knowledge of encounter design techniques
- Proficiency in indirect storytelling
- Knowledge of Level Building principles
- Fluent English (nice to have)
- Curiosity and willingness to develop technical game skills and gain a thorough understanding of the universe and rules of the game in production (nice to have)
- Interest in medieval and fantasy settings
- Familiarity with role-playing games, especially Dungeons & Dragons
- A good sense of humor
Benefits
Comp & perks- 25 days of annual leave
- 12 compensatory time-off days
- All national public holidays
- Two fixed work-from-home days: Monday and Friday
- 50% reimbursement of commuting expenses or access to the sustainable mobility package
- Participation in two team-building events per year (summer and winter)
- Various events organized in collaboration with HR and the Social and Economic Committee (CSE)
- One hour of team building every two weeks to play video games with colleagues
- Access to MOOCs, GDC Vault conferences, and other professional training resources
- Competitive company health insurance with Alan Purple
- Meal vouchers via Swile (€10 per voucher, with a 50% employer contribution)
- Dynamic and creative work environment
- Competitive base salary tailored to skills, experience, and expected results