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Techtive Games

Animator – Gameplay, Motion Matching

Techtive Games

. Build and expand player locomotion and traversal on top of GASP using motion matching, Pose Search databases, Choosers and the Mover-based character setup .

Posted 11/3/2026full-timeRemote • GermanyMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in motion matching and animation integration within Unreal Engine, with a strong focus on realistic human motion and character animation. Proficient in using tools like Maya and MotionBuilder to create and refine gameplay animations for diverse interactions and environments.

Highest-signal resume keywords
Motion Matching ExpertiseUnreal Engine Animation PipelineMaya, MotionBuilder, or Blender ProficiencyRealistic Human Motion UnderstandingAnimation Troubleshooting Skills

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Motion MatchingAnimation RetargetingMotion Capture CleanupGameplay Animation CreationPhysics-Based AnimationAnimation BlueprintsBlend SpacesMontagesControl RigPose Search Databases
Soft Skills
Strong Communication Skills
Tools & Technologies
Unreal EngineMayaMotionBuilderBlender
Industry Keywords
Game DevelopmentOpen World GamesCreature AnimationZombie AnimationMultiplayer Animation

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Build and expand player locomotion and traversal on top of GASP using motion matching, Pose Search databases, Choosers and the Mover-based character setup
  • Rework, clean up and adapt store animation packs from Fab and other sources
  • Fix foot sliding, pops and contact issues; adjust timing and weight
  • Retarget and prepare animation data for skeletons and characters, including curves, root motion and motion-matching metadata
  • Create and polish realistic gameplay animations for interactions, gathering, crafting, melee and ranged combat, hit reactions, injuries and deaths
  • Build realistic zombie animation sets covering locomotion, attacks, hit reactions, staggers, falls and get-ups
  • Work with physics-based animation, including ragdolls, physical hit reactions and motion-matched get-ups
  • Use Control Rig and in-engine tools for fixes, layering and procedural adjustments
  • Keep animation performant in a large open world using LODs, animation budgeting and sensible database sizes
  • Collaborate with Tech Animation, Gameplay Programming and Tech Art
  • Troubleshoot and fix visual, technical and production problems

Requirements

What you’ll need
  • Previous experience on professional game projects
  • Hands-on experience with motion matching in Unreal Engine, ideally with GASP, including building and debugging Pose Search databases
  • Proven track record of reworking and integrating third-party animation to a consistent quality bar
  • Strong eye for realistic human motion: weight, balance, momentum and timing
  • Solid experience with motion capture cleanup and editing
  • Strong skills in Maya, MotionBuilder or Blender
  • Reel and/or portfolio showing in-game results
  • Solid understanding of retargeting, root motion and the Unreal animation pipeline, including Animation Blueprints, Choosers, Blend Spaces and Montages
  • Ability to resolve issues from a visual, technical, and production perspective
  • Strong communication skills
  • Fluent spoken and written English
  • Link to Steam profile appreciated
  • Experience with Control Rig and in-engine animation authoring is a bonus
  • Experience with physics-based animation is a bonus
  • Creature or zombie animation experience is a bonus
  • Experience with multiplayer animation is a bonus
  • Experience setting up animation for many AI characters at once is a bonus
  • Experience working on open world games is a bonus
  • Experience working in an indie or small team environment is a bonus

Benefits

Comp & perks
  • Permanent employment
  • 40 hours/week
  • 25 days of annual leave
  • Fully remote work
  • Freelance, with a full time option for candidates based in Germany
  • Flexible working hours
  • High ownership and creative freedom
  • Work with the latest UE5 animation tech (motion matching, Choosers, physics-based animation)