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Techtive Games

Environment Artist

Techtive Games

. Create high-poly and low-poly environmental models, focused on modular architecture kits, structures, and props .

Posted 10/12/2026full-timeRemote • GermanyMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in creating high-quality environmental models and modular asset kits for game development, with proficiency in industry-standard software and a strong understanding of the PBR material pipeline.

Highest-signal resume keywords
Modular Asset Kit DevelopmentBlender, Maya, or 3ds Max ProficiencyPBR Material Pipeline KnowledgeUnreal Engine 5 ProficiencyStrong Communication Skills

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
High-Poly and Low-Poly ModelingSculpting with ZBrushBaking and Texturing with Substance SuiteShader CreationFoliage CreationProcedural Workflows with HoudiniGame-Ready Asset ProductionUV MappingAsset OptimizationOpen World Game Development
Soft Skills
Problem SolvingCollaborationCommunication
Tools & Technologies
BlenderMaya3ds MaxZBrushSubstance SuitePhotoshopUnreal Engine 5Houdini
Industry Keywords
Game DevelopmentEnvironmental ModelingModular ArchitectureAsset ProductionIndie Game ExperienceSurvival Games

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Create high-poly and low-poly environmental models, focused on modular architecture kits, structures, and props
  • Overhaul and optimize existing asset kits by consolidating materials, reducing poly counts, and standardizing performance
  • Create assets for bespoke landmark locations
  • Design assets for modularity and reusability
  • Rework vegetation and natural assets where needed
  • Use photo reference and concept art to create a believable, grounded look
  • Produce clean UVs and game-ready assets within large open-world technical limits
  • Collaborate with World Art, Level Design, Tech Art, and 3D Art
  • Troubleshoot visual, technical, and production problems
  • Contribute to systems, workflow improvements, and the final look and feel of the game world
  • Participate in interviews, an art test, and culture-fit discussions during hiring

Requirements

What you’ll need
  • Previous experience on professional game projects
  • A portfolio with clear examples of your own asset production
  • Solid experience building modular asset kits
  • Strong modeling skills and experience in Blender, Maya, or 3ds Max
  • Sculpting experience with software like ZBrush
  • Good understanding of the PBR material pipeline
  • Solid grasp of baking and texturing using the Substance Suite and Photoshop
  • Basic knowledge of shader creation
  • Ability to resolve visual, technical, and production issues
  • Strong communication skills across departments
  • Fluent spoken and written English
  • Proficiency in Unreal Engine 5
  • Knowledge of foliage creation
  • Experience with procedural workflows such as Houdini
  • Experience working on open world games
  • Experience in an indie or small team environment
  • Interest in and experience playing survival games; Steam profile requested

Benefits

Comp & perks
  • Permanent employment
  • 40 hours/week
  • 25 days of annual leave
  • Fully remote work
  • Freelance, with a full time option for candidates based in Germany
  • Flexible working hours
  • High ownership and creative freedom
  • Direct collaboration within a small, focused team
  • Opportunity to work on Ardem and help set a new benchmark for the survival game genre