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Environment Artist
Techtive Games. Create high-poly and low-poly environmental models, focused on modular architecture kits, structures, and props .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating high-quality environmental models and modular asset kits for game development, with proficiency in industry-standard software and a strong understanding of the PBR material pipeline.
Highest-signal resume keywords
Modular Asset Kit DevelopmentBlender, Maya, or 3ds Max ProficiencyPBR Material Pipeline KnowledgeUnreal Engine 5 ProficiencyStrong Communication Skills
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
High-Poly and Low-Poly ModelingSculpting with ZBrushBaking and Texturing with Substance SuiteShader CreationFoliage CreationProcedural Workflows with HoudiniGame-Ready Asset ProductionUV MappingAsset OptimizationOpen World Game Development
Soft Skills
Problem SolvingCollaborationCommunication
Tools & Technologies
BlenderMaya3ds MaxZBrushSubstance SuitePhotoshopUnreal Engine 5Houdini
Industry Keywords
Game DevelopmentEnvironmental ModelingModular ArchitectureAsset ProductionIndie Game ExperienceSurvival Games
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Create high-poly and low-poly environmental models, focused on modular architecture kits, structures, and props
- Overhaul and optimize existing asset kits by consolidating materials, reducing poly counts, and standardizing performance
- Create assets for bespoke landmark locations
- Design assets for modularity and reusability
- Rework vegetation and natural assets where needed
- Use photo reference and concept art to create a believable, grounded look
- Produce clean UVs and game-ready assets within large open-world technical limits
- Collaborate with World Art, Level Design, Tech Art, and 3D Art
- Troubleshoot visual, technical, and production problems
- Contribute to systems, workflow improvements, and the final look and feel of the game world
- Participate in interviews, an art test, and culture-fit discussions during hiring
Requirements
What you’ll need- Previous experience on professional game projects
- A portfolio with clear examples of your own asset production
- Solid experience building modular asset kits
- Strong modeling skills and experience in Blender, Maya, or 3ds Max
- Sculpting experience with software like ZBrush
- Good understanding of the PBR material pipeline
- Solid grasp of baking and texturing using the Substance Suite and Photoshop
- Basic knowledge of shader creation
- Ability to resolve visual, technical, and production issues
- Strong communication skills across departments
- Fluent spoken and written English
- Proficiency in Unreal Engine 5
- Knowledge of foliage creation
- Experience with procedural workflows such as Houdini
- Experience working on open world games
- Experience in an indie or small team environment
- Interest in and experience playing survival games; Steam profile requested
Benefits
Comp & perks- Permanent employment
- 40 hours/week
- 25 days of annual leave
- Fully remote work
- Freelance, with a full time option for candidates based in Germany
- Flexible working hours
- High ownership and creative freedom
- Direct collaboration within a small, focused team
- Opportunity to work on Ardem and help set a new benchmark for the survival game genre