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Environment Artist
Techtive Games. Create high-poly and low-poly environmental models, focusing on modular building kits, structures, and props .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating high-quality environmental models and modular asset kits for game development, with a strong focus on optimization and collaboration across departments. Proficient in industry-standard tools and techniques for asset production, including modeling, texturing, and problem-solving within large open-world constraints.
Highest-signal resume keywords
Modular Asset Kit DevelopmentBlender, Maya, Or 3ds MaxPBR Material PipelineSubstance Suite And PhotoshopUnreal Engine 5
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
High-Poly And Low-Poly ModelingSculpting With ZBrushUV ProductionShader CreationBaking And TexturingAsset OptimizationWorld Construction UnderstandingVegetation And Natural Asset ReworkingTechnical Problem ResolutionProcedural Workflows
Soft Skills
Strong Communication SkillsCollaboration Across Departments
Tools & Technologies
BlenderMaya3ds MaxZBrushSubstance SuitePhotoshopUnreal Engine 5Houdini
Industry Keywords
Game DevelopmentOpen World GamesSurvival Game ExperienceIndie Game DevelopmentAsset Production Portfolio
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Create high-poly and low-poly environmental models, focusing on modular building kits, structures, and props
- Overhaul and optimize existing asset kits by consolidating materials, reducing polygon counts, and standardizing performance
- Create assets for bespoke landmark locations
- Design assets for modularity and reusability so World Artists can build efficiently
- Rework vegetation and natural assets to a cleaner, maintainable standard when needed
- Use photo reference and concept art to create a believable, grounded look
- Produce clean, efficient UVs and game-ready assets within large-open-world technical constraints
- Collaborate with World Art, Level Design, and Tech Art
- Troubleshoot and resolve visual, technical, and production problems
- Contribute to creative workflows, systems, and process improvements
Requirements
What you’ll need- Previous experience on professional game projects
- Portfolio with clear examples of personal asset production; team contributions must be clearly identified
- Solid experience building modular asset kits and understanding of world construction from modular assets
- Strong modeling skills and experience with Blender, Maya, or 3ds Max
- Sculpting experience with software such as ZBrush
- Good understanding of the PBR material pipeline
- Experience with baking and texturing using the Substance Suite and Photoshop
- Basic knowledge of shader creation
- Ability to resolve visual, technical, and production issues
- Strong communication skills across departments
- Fluent spoken and written English
- Survival game experience or strong personal interest in the genre
- Steam profile link requested
- Bonus: Proficiency with Unreal Engine 5
- Bonus: Knowledge of foliage creation
- Bonus: Experience with procedural workflows such as Houdini
- Bonus: Experience working on open world games
- Bonus: Experience in an indie or small team environment
Benefits
Comp & perks- 25 days of annual leave
- Flexible working hours
- Fully remote work
- High ownership and creative freedom
- Direct collaboration within a small, focused team
- Opportunity to work on Ardem and help set a new benchmark for the survival game genre
- Small team with high impact, results-driven mindset and fast decision-making
- Professional growth and personal growth opportunities