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Techtive Games

Environment Artist

Techtive Games

. Create high-poly and low-poly environmental models, focusing on modular building kits, structures, and props .

Posted 11/11/2026full-timeRemote • GermanyMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in creating high-quality environmental models and modular asset kits for game development, with a strong focus on optimization and collaboration across departments. Proficient in industry-standard tools and techniques for asset production, including modeling, texturing, and problem-solving within large open-world constraints.

Highest-signal resume keywords
Modular Asset Kit DevelopmentBlender, Maya, Or 3ds MaxPBR Material PipelineSubstance Suite And PhotoshopUnreal Engine 5

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
High-Poly And Low-Poly ModelingSculpting With ZBrushUV ProductionShader CreationBaking And TexturingAsset OptimizationWorld Construction UnderstandingVegetation And Natural Asset ReworkingTechnical Problem ResolutionProcedural Workflows
Soft Skills
Strong Communication SkillsCollaboration Across Departments
Tools & Technologies
BlenderMaya3ds MaxZBrushSubstance SuitePhotoshopUnreal Engine 5Houdini
Industry Keywords
Game DevelopmentOpen World GamesSurvival Game ExperienceIndie Game DevelopmentAsset Production Portfolio

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Create high-poly and low-poly environmental models, focusing on modular building kits, structures, and props
  • Overhaul and optimize existing asset kits by consolidating materials, reducing polygon counts, and standardizing performance
  • Create assets for bespoke landmark locations
  • Design assets for modularity and reusability so World Artists can build efficiently
  • Rework vegetation and natural assets to a cleaner, maintainable standard when needed
  • Use photo reference and concept art to create a believable, grounded look
  • Produce clean, efficient UVs and game-ready assets within large-open-world technical constraints
  • Collaborate with World Art, Level Design, and Tech Art
  • Troubleshoot and resolve visual, technical, and production problems
  • Contribute to creative workflows, systems, and process improvements

Requirements

What you’ll need
  • Previous experience on professional game projects
  • Portfolio with clear examples of personal asset production; team contributions must be clearly identified
  • Solid experience building modular asset kits and understanding of world construction from modular assets
  • Strong modeling skills and experience with Blender, Maya, or 3ds Max
  • Sculpting experience with software such as ZBrush
  • Good understanding of the PBR material pipeline
  • Experience with baking and texturing using the Substance Suite and Photoshop
  • Basic knowledge of shader creation
  • Ability to resolve visual, technical, and production issues
  • Strong communication skills across departments
  • Fluent spoken and written English
  • Survival game experience or strong personal interest in the genre
  • Steam profile link requested
  • Bonus: Proficiency with Unreal Engine 5
  • Bonus: Knowledge of foliage creation
  • Bonus: Experience with procedural workflows such as Houdini
  • Bonus: Experience working on open world games
  • Bonus: Experience in an indie or small team environment

Benefits

Comp & perks
  • 25 days of annual leave
  • Flexible working hours
  • Fully remote work
  • High ownership and creative freedom
  • Direct collaboration within a small, focused team
  • Opportunity to work on Ardem and help set a new benchmark for the survival game genre
  • Small team with high impact, results-driven mindset and fast decision-making
  • Professional growth and personal growth opportunities