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Tencent

Principal Game Designer – Shooter Genre Specialist

Tencent

. Define and refine minute-to-minute gameplay experiences, including controls, movement, and visual, audio, and haptic feedback .

Posted 10/27/2026full-timeLondon • United KingdomLeadWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates extensive experience in game design with a focus on shooter games, level design, and gameplay systems. Proven ability to lead design initiatives that enhance player engagement and retention through innovative systems and frameworks.

Highest-signal resume keywords
10+ Years Of Experience In Game DesignLead Designer On Large-Scale Game ProjectsProven Success In Shooter GamesExpertise In 3C Feel And Gameplay Systems DesignStrong Communication And Collaboration Skills

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Level Design3C DesignCombat DesignGameplay Systems DesignDesign DocumentationSystem ModelingPlayer Engagement StrategiesGame Mechanics DevelopmentGameplay Loop DesignUser Experience Design
Soft Skills
Structured ThinkingCollaborationCommunicationProblem SolvingLeadership
Industry Keywords
GaaS SystemsLive ServicePlayer ProgressionMarket DistinctionIndustry EventsThought LeadershipCompetitive FairnessPlayer CommunitiesGlobal Development TeamsGame Design Frameworks

About the role

Key responsibilities & impact
  • Define and refine minute-to-minute gameplay experiences, including controls, movement, and visual, audio, and haptic feedback
  • Build scalable gameplay systems covering combat, character control, level interaction, mission flow, progression, and long-term engagement
  • Lead evaluation and strategic improvement of live service, 3C, combat/system design, level design, mission structure, world interaction, and player progression
  • Analyze leading global shooter, casual competitive, and RPG games and create reusable design frameworks
  • Set design benchmarks for core projects, including 3C, system interaction, and world exploration pacing
  • Work directly with project teams to solve critical design problems in GaaS systems, gameplay innovation, and economy balance
  • Review prototypes and milestone builds for fun and market distinction
  • Provide hands-on design consultation, especially for shooter-related challenges and selected casual and RPG projects
  • Identify genre opportunities, product risks, and improvement areas through expert review and design modeling
  • Represent Tencent at industry events such as GDC and Devcom
  • Use industry reputation and network to connect with global design talent and strengthen Tencent’s influence

Requirements

What you’ll need
  • 10+ years of experience in game design
  • At least the past 5 years as a lead designer or core systems owner on globally recognized large-scale game projects
  • Proven success in shooter games
  • Practical experience in level design, 3C, combat design, and/or gameplay systems design
  • Strong industry recognition, ideally demonstrated through thought leadership and speaking engagements at major industry conferences or forums
  • Strong ability to design systems from the ground up for long-term player engagement
  • Deep understanding of combat, progression, mission structure, exploration, social interaction, player creativity, and long-term retention gameplay loops
  • Strong expertise in 3C feel, including responsiveness, combat impact, camera, and audiovisual feedback
  • Strong understanding of hardcore players, competitive fairness, and player communities
  • Fluent English
  • Ability to work effectively with global development teams
  • Strong structured thinking and ability to create clear design documents and system models
  • Strong communication and collaboration skills

Benefits

Comp & perks
  • Equal opportunity employer fostering a supportive and inspiring environment
  • Diverse and inclusive workplace