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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive knowledge of content creation pipelines and modern game content creation workflows, with a strong proficiency in Unreal Tech and scripting for DCC applications. Capable of mentoring junior Technical Artists while optimizing game performance and enhancing visual design.
Highest-signal resume keywords
Technical Artist ExperienceUnreal Tech ProficiencyContent Creation Pipelines KnowledgeScripting Experience for DCC ApplicationsProblem-Solving Skills
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
ModelingUV MappingTexturingShadingLightingFXRiggingAnimationLinear AlgebraCalculus
Soft Skills
Excellent Communication SkillsStrong Problem-Solving SkillsAbility to Work Independently
Tools & Technologies
Substance SuiteHoudiniC++HLSLGLSL
Industry Keywords
AAA TitlesGame DesignReal-Time Physically Based MaterialsRenderingContent Creation Workflows
Tech Stack
Tools & technologiesPythonUnreal EngineC++
About the role
Key responsibilities & impact- Spearhead and implement technical solutions for the art team
- Set high standards and mentor junior Technical Artists
- Collaborate with different teams on technical implementation and management of in-house and outsourced assets
- Drive development of visuals that complement and enhance game design
- Prototype and author graphics features requiring high technical expertise
- Develop content creation techniques and workflows to improve efficiency and quality
- Work with Art, Engineering, and Production departments to meet dependencies and requirements
- Support the Art team in debugging tools and game-related issues
- Optimize game runtime performance and memory consumption
Requirements
What you’ll need- Extensive knowledge of content creation pipelines, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation
- Demonstrable experience with modern game content creation workflows
- Proven experience as a Technical Artist on shipped AAA titles
- Excellent verbal and written communication skills
- Strong problem-solving skills and ability to work independently
- Solid background in digital art, including modeling, shading, lighting, and VFX
- Profound knowledge of Unreal Tech, including material creation and Blueprints
- Strong proficiency in Linear Algebra and Calculus
- Understanding of real-time physically based materials and rendering (PBR)
- Experience with Substance suite and/or Houdini
- Knowledge of lower-level programming languages such as C++
- Understanding of shading languages such as HLSL or GLSL
- Extensive scripting experience for DCC applications such as Python or C#
Benefits
Comp & perks- Sign-on payment eligibility
- Relocation package eligibility
- Restricted stock units eligibility
- Medical benefits
- Dental benefits
- Vision benefits
- Life insurance benefits
- Disability benefits
- 401(k) plan participation
- 15 to 25 days of vacation per year, depending on tenure
- Up to 13 holidays throughout the calendar year
- Up to 10 days of paid sick leave per year
