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tobspr Games

Senior Unreal Engine C++ Generalist

tobspr Games

. Build gameplay features with game design, from the first design document to release .

Posted 11/4/2026full-timeRemote • GermanySeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in Unreal Engine and C++ programming, with a strong focus on building gameplay features and editor tools. Proven ability to collaborate effectively with cross-functional teams and contribute to the development and maintenance of game features from design to release.

Highest-signal resume keywords
Professional C++ ExperienceUnreal Engine DevelopmentUnreal Editor ToolingCI/CD and Automated TestingEnd-to-End Feature Ownership

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
C++ ProgrammingUnreal EngineGameplay Feature DevelopmentEditor ToolingBug FixingPerformance OptimizationAutomated TestingBuild ToolingSlate UICustom Asset Types
Soft Skills
CollaborationTechnical CommunicationProblem-Solving
Industry Keywords
Game DevelopmentGame DesignCI/CDAutomationShipped Game TitlesTechnical InterviewsCode Review

Tech Stack

Tools & technologies
Unreal EngineC++

About the role

Key responsibilities & impact
  • Build gameplay features with game design, from the first design document to release
  • Write editor tools and workflows for designers and artists, and maintain them as the game grows
  • Find and fix bugs and performance problems anywhere in the codebase
  • Keep the build, test, and review process healthy
  • Provide technical input while designs are being shaped
  • Improve the team’s knowledge of Unreal Engine-specific quirks, tools, and features
  • Work closely with the Engineering Team Lead, Game Design department, and Art team
  • Participate in technical interviews and an interview process including feature/tool discussions, code review, and Unreal Engine deep dives

Requirements

What you’ll need
  • Professional C++ experience in Unreal Engine, shipping features or tools that designers and other engineers depended on
  • Experience across several areas of an Unreal Engine game
  • Ability to pick up unfamiliar parts of Unreal Engine without much hand-holding
  • 2+ shipped game titles in Unreal Engine
  • Experience with, or enthusiasm for, factory, automation, or building games
  • Experience writing Unreal editor tooling such as Slate UI, editor utility widgets, or custom asset types
  • Experience owning features end to end on a small team
  • Experience with CI/CD, automated testing, or build tooling
  • Professional working proficiency in English
  • Availability to collaborate during CET core working hours (approximately 11:00–15:00)

Benefits

Comp & perks
  • Fully Remote: We employ directly inside Germany
  • Flexible working hours
  • Paid overtime, on the rare occasions it happens
  • A hardware budget to ensure you have the ergonomic setup and hardware you need to work comfortably
  • A monthly personal growth allowance for courses, books or other learning material
  • Focus days to research or learn new skills
  • A yearly team gathering to meet and collaborate in person
  • A yearly salary review to keep your pay in line with the market
  • An automatic increase of 2% per year
  • Accommodation available for the interview process