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Senior Unreal Engine C++ Generalist
tobspr Games. Build gameplay features with game design, from the first design document to release .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in Unreal Engine and C++ programming, with a strong focus on building gameplay features and editor tools. Proven ability to collaborate effectively with cross-functional teams and contribute to the development and maintenance of game features from design to release.
Highest-signal resume keywords
Professional C++ ExperienceUnreal Engine DevelopmentUnreal Editor ToolingCI/CD and Automated TestingEnd-to-End Feature Ownership
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
C++ ProgrammingUnreal EngineGameplay Feature DevelopmentEditor ToolingBug FixingPerformance OptimizationAutomated TestingBuild ToolingSlate UICustom Asset Types
Soft Skills
CollaborationTechnical CommunicationProblem-Solving
Industry Keywords
Game DevelopmentGame DesignCI/CDAutomationShipped Game TitlesTechnical InterviewsCode Review
Tech Stack
Tools & technologiesUnreal EngineC++
About the role
Key responsibilities & impact- Build gameplay features with game design, from the first design document to release
- Write editor tools and workflows for designers and artists, and maintain them as the game grows
- Find and fix bugs and performance problems anywhere in the codebase
- Keep the build, test, and review process healthy
- Provide technical input while designs are being shaped
- Improve the team’s knowledge of Unreal Engine-specific quirks, tools, and features
- Work closely with the Engineering Team Lead, Game Design department, and Art team
- Participate in technical interviews and an interview process including feature/tool discussions, code review, and Unreal Engine deep dives
Requirements
What you’ll need- Professional C++ experience in Unreal Engine, shipping features or tools that designers and other engineers depended on
- Experience across several areas of an Unreal Engine game
- Ability to pick up unfamiliar parts of Unreal Engine without much hand-holding
- 2+ shipped game titles in Unreal Engine
- Experience with, or enthusiasm for, factory, automation, or building games
- Experience writing Unreal editor tooling such as Slate UI, editor utility widgets, or custom asset types
- Experience owning features end to end on a small team
- Experience with CI/CD, automated testing, or build tooling
- Professional working proficiency in English
- Availability to collaborate during CET core working hours (approximately 11:00–15:00)
Benefits
Comp & perks- Fully Remote: We employ directly inside Germany
- Flexible working hours
- Paid overtime, on the rare occasions it happens
- A hardware budget to ensure you have the ergonomic setup and hardware you need to work comfortably
- A monthly personal growth allowance for courses, books or other learning material
- Focus days to research or learn new skills
- A yearly team gathering to meet and collaborate in person
- A yearly salary review to keep your pay in line with the market
- An automatic increase of 2% per year
- Accommodation available for the interview process