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Torn Banner Studios

Principal VFX Artist

Torn Banner Studios

. Own the overall quality, implementation, and visual direction of VFX across the project, from initial concept to final in-game implementation .

Posted 11/4/2026full-timeRemote • CanadaLead💰 CA$120,000 - CA$170,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expert-level knowledge of Unreal Engine and its Niagara VFX system, with a strong ability to create and optimize real-time visual effects that enhance gameplay and storytelling. Proven experience in mentoring artists and collaborating with multidisciplinary teams to establish VFX standards and workflows.

Highest-signal resume keywords
Unreal Engine ExpertiseNiagara VFX System ProficiencyComplex Particle System DevelopmentDestruction Workflows Using HoudiniPerformance Profiling and Optimization

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Real-Time Visual Effects CreationGameplay and Cinematic VFX DevelopmentScript Writing for VFX SystemsAdvanced VFX Implementation TroubleshootingVisual Effects Standards Establishment
Soft Skills
Mentoring VFX ArtistsCollaboration with Multidisciplinary TeamsArtistic Feedback Provision
Tools & Technologies
Unreal EngineNiagara SystemHoudiniChaos System
Industry Keywords
Video Game IndustryAA ProductionsAAA ProductionsReal-Time RenderingVisual Storytelling

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Own the overall quality, implementation, and visual direction of VFX across the project, from initial concept to final in-game implementation
  • Design, build, and maintain high-quality particle systems and complex visual effects using Unreal Engine's Niagara system
  • Develop and implement gameplay and cinematic VFX that enhance gameplay readability, feedback, atmosphere, and visual storytelling
  • Write scripts and technical solutions to support complex VFX systems and workflows
  • Work with Niagara Data Channels and other advanced Unreal Engine tools to create dynamic and responsive gameplay effects
  • Create and implement destruction effects, preferably leveraging Houdini and Unreal Engine's Chaos system
  • Profile, debug, and optimize VFX for performance, scalability, and visual quality across multiple platforms
  • Collaborate with gameplay programmers, technical artists, designers, and other art disciplines to ensure seamless integration of visual effects
  • Establish and maintain VFX standards, workflows, and best practices across the project
  • Mentor and support VFX artists, providing technical guidance and artistic feedback

Requirements

What you’ll need
  • 8+ years of professional experience creating real-time visual effects in the video game industry
  • Experience working on at least 2 shipped games within AA or AAA productions
  • Expert-level knowledge of Unreal Engine and its Niagara VFX system
  • Strong technical skills, including the ability to build complex particle systems, write scripts, and troubleshoot advanced VFX implementations
  • Experience creating both gameplay-focused and cinematic visual effects
  • Strong understanding of real-time rendering, performance profiling, and optimization techniques
  • Experience with destruction workflows and systems, ideally using Houdini and Unreal Engine Chaos
  • A good artistic eye, with the ability to create visually compelling effects that complement the game's art direction and gameplay
  • Experience collaborating with multidisciplinary teams and mentoring other artists
  • A Demo reel showcasing most recent work
  • Current Ontario or Quebec residency, or willingness to relocate to Ontario

Benefits

Comp & perks
  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees