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Principal VFX Artist
Torn Banner Studios. Own the overall quality, implementation, and visual direction of VFX across the project, from initial concept to final in-game implementation .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expert-level knowledge of Unreal Engine and its Niagara VFX system, with a strong ability to create and optimize real-time visual effects that enhance gameplay and storytelling. Proven experience in mentoring artists and collaborating with multidisciplinary teams to establish VFX standards and workflows.
Highest-signal resume keywords
Unreal Engine ExpertiseNiagara VFX System ProficiencyComplex Particle System DevelopmentDestruction Workflows Using HoudiniPerformance Profiling and Optimization
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
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Hard Skills
Real-Time Visual Effects CreationGameplay and Cinematic VFX DevelopmentScript Writing for VFX SystemsAdvanced VFX Implementation TroubleshootingVisual Effects Standards Establishment
Soft Skills
Mentoring VFX ArtistsCollaboration with Multidisciplinary TeamsArtistic Feedback Provision
Tools & Technologies
Unreal EngineNiagara SystemHoudiniChaos System
Industry Keywords
Video Game IndustryAA ProductionsAAA ProductionsReal-Time RenderingVisual Storytelling
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Own the overall quality, implementation, and visual direction of VFX across the project, from initial concept to final in-game implementation
- Design, build, and maintain high-quality particle systems and complex visual effects using Unreal Engine's Niagara system
- Develop and implement gameplay and cinematic VFX that enhance gameplay readability, feedback, atmosphere, and visual storytelling
- Write scripts and technical solutions to support complex VFX systems and workflows
- Work with Niagara Data Channels and other advanced Unreal Engine tools to create dynamic and responsive gameplay effects
- Create and implement destruction effects, preferably leveraging Houdini and Unreal Engine's Chaos system
- Profile, debug, and optimize VFX for performance, scalability, and visual quality across multiple platforms
- Collaborate with gameplay programmers, technical artists, designers, and other art disciplines to ensure seamless integration of visual effects
- Establish and maintain VFX standards, workflows, and best practices across the project
- Mentor and support VFX artists, providing technical guidance and artistic feedback
Requirements
What you’ll need- 8+ years of professional experience creating real-time visual effects in the video game industry
- Experience working on at least 2 shipped games within AA or AAA productions
- Expert-level knowledge of Unreal Engine and its Niagara VFX system
- Strong technical skills, including the ability to build complex particle systems, write scripts, and troubleshoot advanced VFX implementations
- Experience creating both gameplay-focused and cinematic visual effects
- Strong understanding of real-time rendering, performance profiling, and optimization techniques
- Experience with destruction workflows and systems, ideally using Houdini and Unreal Engine Chaos
- A good artistic eye, with the ability to create visually compelling effects that complement the game's art direction and gameplay
- Experience collaborating with multidisciplinary teams and mentoring other artists
- A Demo reel showcasing most recent work
- Current Ontario or Quebec residency, or willingness to relocate to Ontario
Benefits
Comp & perks- 6.5 weeks paid vacation
- Eligible for Employee Stock Options Plan
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site
- Healthcare & benefits plan, for you and your family
- 100% parental leave top-up for 16 weeks, for Canadian employees