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Torn Banner Studios

Senior Technical Level Designer

Torn Banner Studios

. Own the Blueprints and technical actors used by Level Design, ensuring they are well-structured, maintainable, performant, and easy for designers to use .

Posted 10/6/2026full-timeRemote • CanadaSenior💰 CA$100,000 - CA$150,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in Unreal Engine Blueprint architecture and best practices, with a strong focus on multiplayer game development, network replication, and creating maintainable gameplay systems. Capable of translating design requirements into technical solutions while promoting efficient workflows and technical standards.

Highest-signal resume keywords
Unreal Engine ExperienceBlueprint ArchitectureMultiplayer Game DevelopmentNetwork ReplicationTechnical Problem-Solving

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Blueprint DesignGameplay Systems ImplementationLevel DesignTechnical DocumentationScript Code UnderstandingReusable Gameplay ActorsPerformance OptimizationTechnical Standards EstablishmentRisk IdentificationTechnical Decision-Making
Soft Skills
Proactive MindsetCommunication SkillsCollaboration with ProgrammersAdvocacy for Best PracticesProblem-Solving Skills
Industry Keywords
Game DevelopmentLevel Design WorkflowsOntario ResidentQuebec Resident

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Own the Blueprints and technical actors used by Level Design, ensuring they are well-structured, maintainable, performant, and easy for designers to use
  • Design and implement gameplay and level systems using Unreal Engine Blueprints, with a strong focus on multiplayer and network replication
  • Take ownership of systems such as destruction actors, interactive environmental objects and other reusable level gameplay actors
  • Establish and promote Blueprint best practices around multiplayer, replication, performance, reusability, and maintainability
  • Review and improve existing Blueprints and actors as the project evolves
  • Act as a technical bridge between Level Design and Engineering, translating design requirements into technical solutions, tools and documentation
  • Communicate technical constraints and requirements to Level Designers
  • Help define technical standards and workflows for efficient, high-quality level design
  • Identify technical risks and blockers within Level Design and work with Engineering to resolve them
  • Contribute to the technical vision and evolution of Level Design workflows

Requirements

What you’ll need
  • Minimum 5 Years experience working with Unreal Engine in a game development environment
  • Strong understanding of Blueprint architecture and best practices
  • Experience working on multiplayer games, with a solid understanding of replication and networked gameplay concepts
  • Ability to understand technical requirements and translate them into practical Blueprint solutions
  • Comfortable working closely with programmers and level designers navigating technical discussions
  • Ability to read and understand script code
  • Experience creating reusable, scalable, and maintainable gameplay or level actors
  • Strong problem-solving skills and the ability to make technical decisions within your area of ownership
  • A proactive mindset and the confidence to establish and advocate for technical best practices
  • Candidates must be current Ontario or Quebec residents or willing to relocate to Ontario

Benefits

Comp & perks
  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees