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Senior Technical Level Designer
Torn Banner Studios. Own the Blueprints and technical actors used by Level Design, ensuring they are well-structured, maintainable, performant, and easy for designers to use .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in Unreal Engine Blueprint architecture and best practices, with a strong focus on multiplayer game development, network replication, and creating maintainable gameplay systems. Capable of translating design requirements into technical solutions while promoting efficient workflows and technical standards.
Highest-signal resume keywords
Unreal Engine ExperienceBlueprint ArchitectureMultiplayer Game DevelopmentNetwork ReplicationTechnical Problem-Solving
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Blueprint DesignGameplay Systems ImplementationLevel DesignTechnical DocumentationScript Code UnderstandingReusable Gameplay ActorsPerformance OptimizationTechnical Standards EstablishmentRisk IdentificationTechnical Decision-Making
Soft Skills
Proactive MindsetCommunication SkillsCollaboration with ProgrammersAdvocacy for Best PracticesProblem-Solving Skills
Industry Keywords
Game DevelopmentLevel Design WorkflowsOntario ResidentQuebec Resident
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Own the Blueprints and technical actors used by Level Design, ensuring they are well-structured, maintainable, performant, and easy for designers to use
- Design and implement gameplay and level systems using Unreal Engine Blueprints, with a strong focus on multiplayer and network replication
- Take ownership of systems such as destruction actors, interactive environmental objects and other reusable level gameplay actors
- Establish and promote Blueprint best practices around multiplayer, replication, performance, reusability, and maintainability
- Review and improve existing Blueprints and actors as the project evolves
- Act as a technical bridge between Level Design and Engineering, translating design requirements into technical solutions, tools and documentation
- Communicate technical constraints and requirements to Level Designers
- Help define technical standards and workflows for efficient, high-quality level design
- Identify technical risks and blockers within Level Design and work with Engineering to resolve them
- Contribute to the technical vision and evolution of Level Design workflows
Requirements
What you’ll need- Minimum 5 Years experience working with Unreal Engine in a game development environment
- Strong understanding of Blueprint architecture and best practices
- Experience working on multiplayer games, with a solid understanding of replication and networked gameplay concepts
- Ability to understand technical requirements and translate them into practical Blueprint solutions
- Comfortable working closely with programmers and level designers navigating technical discussions
- Ability to read and understand script code
- Experience creating reusable, scalable, and maintainable gameplay or level actors
- Strong problem-solving skills and the ability to make technical decisions within your area of ownership
- A proactive mindset and the confidence to establish and advocate for technical best practices
- Candidates must be current Ontario or Quebec residents or willing to relocate to Ontario
Benefits
Comp & perks- 6.5 weeks paid vacation
- Eligible for Employee Stock Options Plan
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site
- Healthcare & benefits plan, for you and your family
- 100% parental leave top-up for 16 weeks, for Canadian employees