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Senior Hard Surface Concept Artist
Unknown Worlds Entertainment. Create hard-surface concept art for props, hero assets, building exteriors and interiors, interactive objects, tools, vehicles, color studies, and vision-setting concepts .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating hard-surface concept art for video games, with a strong focus on science-fiction themes and the ability to translate art direction into functional designs. Proficient in collaborating with feature teams and communicating visual ideas effectively through various artistic explorations.
Highest-signal resume keywords
4+ Years Experience In Concept ArtProficiency In Hard Surface Concept ArtExperience With 3D Modeling ToolsStrong Communication SkillsStrong English Language Proficiency
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Concept Art CreationHard Surface DesignProps DesignArchitecture ConceptsMechanically Plausible DesignsVFX IntegrationAnimation RequirementsSketch DevelopmentColor StudiesKey Art Production
Soft Skills
Self-Directed Work StyleSelf-Motivated
Tools & Technologies
3D Modeling Tools
Industry Keywords
Video GamesScience-Fiction GenreVisual DevelopmentGameplay Considerations
About the role
Key responsibilities & impact- Create hard-surface concept art for props, hero assets, building exteriors and interiors, interactive objects, tools, vehicles, color studies, and vision-setting concepts
- Translate established art direction into concepts serving various feature teams and their goals
- Work as an embedded artist within feature teams and collaborate on concept art
- Proactively identify visual-development and problem-solving opportunities and take ownership beyond assigned tasks
- Communicate visual ideas through explorations, sketches, iterative studies, and refined concepts
- Represent and elevate gameplay considerations through concept images that create strong player experiences
Requirements
What you’ll need- 4+ years of experience creating concept art for video games
- Strong portfolio demonstrating proficiency in hard surface concept art, particularly in the science-fiction genre
- Proficiency creating props, tools, and architecture concepts
- Ability to create mechanically plausible designs with functional design incorporating VFX, animation, and gameplay requirements
- Experience using 3D modeling tools in the concept pipeline, including rudimentary animations showing hard-surface asset mechanics
- Competency developing sketches, color studies, silhouette studies, and highly polished key art
- Strong communication skills and self-directed, self-motivated work style
- Strong English language proficiency
Benefits
Comp & perks- Opportunity to extend the 12-month contract
- Annual professional development stipend
- Home office stipend
- Paid time off for volunteer/non-profit work
- Reasonable accommodations for qualified individuals with disabilities