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Lighting Artist
Untold Studios.. Create lighting setups for projects ranging from CG assets integrated into live-action plates to full CG shots .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in lighting setups, asset look development, and rendering techniques using industry-standard software. Proficient in troubleshooting and optimizing rendering scenes while collaborating effectively with production teams.
Highest-signal resume keywords
Lighting Setup CreationHoudini Shader DevelopmentAsset Pipeline AssemblyRendering OptimizationACES Colour Space Application
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Lighting TechniquesLook DevelopmentRendering SoftwareShader DevelopmentCG TechniquesAsset CreationTroubleshootingDiagnosing Rendering ScenesOptimizing Farm LogsPhysically Plausible Shader Creation
Soft Skills
Attention To DetailClear CommunicationCollaborationReceiving FeedbackKnowledge Sharing
Tools & Technologies
HoudiniSubstanceMariLinux Operating Systems
Industry Keywords
CG AssetsLive-Action IntegrationTexture MapsShader NetworksRender PassesAOVsCreative BriefsProduction SchedulesArtistic Principles
Tech Stack
Tools & technologiesLinux
About the role
Key responsibilities & impact- Create lighting setups for projects ranging from CG assets integrated into live-action plates to full CG shots
- Handle asset look development through texture maps and shader networks
- Assemble lighting scenes from various discipline departments using the asset pipeline
- Receive creative briefs, attend dailies, and interpret and address constructive feedback
- Apply CG techniques and artistic principles to create new or pre-existing setups
- Create rough composites from render passes and AOVs before compositing
- Collaborate with compositors to ensure render passes are consistent and seamlessly integrated
- Troubleshoot, diagnose, and optimise rendering scenes and farm logs
- Liaise regularly with production and leads regarding schedules and deadlines
- Own workload from project start through deadline
- Work collaboratively and share knowledge and skills
Requirements
What you’ll need- Excellent eye for detail
- Good understanding of rendering and lookdev techniques and technologies in industry-standard software
- Working knowledge of rendering software and shader development in Houdini
- Experience with asset creation software such as Substance and Mari
- Ability to assemble lighting scenes using the asset pipeline
- Knowledge of CG techniques and artistic principles
- Ability to apply ACES colour space theory throughout the rendering pipeline
- Understanding of physically plausible shader creation
- Understanding of Linux operating systems
- Ability to troubleshoot, diagnose, and optimise rendering scenes and farm logs
- Ability to communicate thoughts and ideas clearly and professionally
Benefits
Comp & perks- Ongoing development support
- Personal progression plan
- Collaborative team environment
- Opportunity to share knowledge and skills