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Velan Studios, Inc.

Senior Combat Designer

Velan Studios, Inc.

. Create compelling combat design and traversal sets for playable characters .

Posted 10/24/2026full-timeTroy • New York • United StatesSenior💰 $80,000 - $115,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in combat design and traversal mechanics for playable characters, with a strong focus on collaboration across disciplines and leadership in game development projects.

Highest-signal resume keywords
Combat Design ExperienceScripting ProficiencyCross-Disciplinary CommunicationTeam LeadershipGameplay Prototyping

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Combat DesignGameplay PrototypingScripting3rd Person Shooter DesignCo-Op Gameplay Design
Soft Skills
CollaborationCommunication
Industry Keywords
Action GenreShooter GenreGame DevelopmentGame DesignCross-Discipline Teams

About the role

Key responsibilities & impact
  • Create compelling combat design and traversal sets for playable characters
  • Define the combat behaviors of enemies, allies, and bosses
  • Collaborate closely in cross-discipline teams with artists, animators, audio designers, and gameplay programmers
  • Implement key systems in partnership with engineering teams
  • Work closely as a team lead with the Game Director to shape and implement compelling combat designs
  • Drive critical early-stage design decisions and lead implementation of combat design throughout the project

Requirements

What you’ll need
  • 5+ years of design experience
  • At least one shipped title as a combat designer in action, shooter genres
  • Ability to lead a small cross discipline sub team on a mid- or large-size development project
  • General scripting proficiency
  • Solid cross-disciplinary communication skills
  • Experience in 3rd person controller-based shooter combat in an action-adventure setting (big plus)
  • Experience designing co-op gameplay (big plus)
  • Experience with quick initial gameplay prototyping to prove/disprove direction (big plus)
  • Ability to work in a hybrid or onsite arrangement, with 3 days per week in studio (Tuesday, Wednesday, and Friday)