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Velan Studios, Inc.

Senior Designer

Velan Studios, Inc.

. Work as a team lead with the Game Director and other designers to shape and implement key gameplay features .

Posted 10/28/2026full-timeTroy • New York • United StatesSenior💰 $80,000 - $130,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in game design and prototyping, with a strong focus on vehicle-based racing mechanics and level design. Proven ability to lead cross-discipline teams and deliver high-quality gameplay features throughout the product lifecycle.

Highest-signal resume keywords
Game Design ExperienceVehicle-Based Racing MechanicsLevel DesignCross-Discipline Team LeadershipGameplay Prototyping

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
General Scripting ProficiencyGameplay Feature ImplementationGame Level Content DesignPrototypingRacecourse Element Development
Soft Skills
Cross-Disciplinary CommunicationTeam Leadership
Industry Keywords
Game DevelopmentGameplay FeaturesProduct OwnerHybrid WorkShipped Title

About the role

Key responsibilities & impact
  • Work as a team lead with the Game Director and other designers to shape and implement key gameplay features
  • Prototype, design, and implement game level content through the entire product lifecycle
  • Prototype and develop new vehicle-based racing mechanics with programming teams
  • Prototype and develop racecourse elements such as obstacles and power-up types
  • Act as product owner for a cross-discipline sub-team delivering novel, high-quality content
  • Collaborate with artists, animators, audio designers, and gameplay programmers

Requirements

What you’ll need
  • 5+ years of design experience
  • At least one shipped title
  • Ability to lead a small cross-discipline sub team on a mid- or large-size development project
  • General scripting proficiency
  • Solid cross-disciplinary communication skills
  • Experience with vehicle-based racing (big plus)
  • Experience in Level Design (big plus)
  • Experience with quick initial gameplay prototyping to prove/disprove direction (big plus)
  • Ability to work hybrid or onsite, with hybrid requiring 3 days a week in studio