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Senior Designer
Velan Studios, Inc.. Work as a team lead with the Game Director and other designers to shape and implement key gameplay features .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in game design and prototyping, with a strong focus on vehicle-based racing mechanics and level design. Proven ability to lead cross-discipline teams and deliver high-quality gameplay features throughout the product lifecycle.
Highest-signal resume keywords
Game Design ExperienceVehicle-Based Racing MechanicsLevel DesignCross-Discipline Team LeadershipGameplay Prototyping
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
General Scripting ProficiencyGameplay Feature ImplementationGame Level Content DesignPrototypingRacecourse Element Development
Soft Skills
Cross-Disciplinary CommunicationTeam Leadership
Industry Keywords
Game DevelopmentGameplay FeaturesProduct OwnerHybrid WorkShipped Title
About the role
Key responsibilities & impact- Work as a team lead with the Game Director and other designers to shape and implement key gameplay features
- Prototype, design, and implement game level content through the entire product lifecycle
- Prototype and develop new vehicle-based racing mechanics with programming teams
- Prototype and develop racecourse elements such as obstacles and power-up types
- Act as product owner for a cross-discipline sub-team delivering novel, high-quality content
- Collaborate with artists, animators, audio designers, and gameplay programmers
Requirements
What you’ll need- 5+ years of design experience
- At least one shipped title
- Ability to lead a small cross-discipline sub team on a mid- or large-size development project
- General scripting proficiency
- Solid cross-disciplinary communication skills
- Experience with vehicle-based racing (big plus)
- Experience in Level Design (big plus)
- Experience with quick initial gameplay prototyping to prove/disprove direction (big plus)
- Ability to work hybrid or onsite, with hybrid requiring 3 days a week in studio