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Virtuos

UX Designer

Virtuos

. Design and maintain UX architecture for complex game features and interconnected player-facing systems .

Posted 11/4/2026full-timeRemote • UkraineMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in UX Design with a focus on creating intuitive player experiences for complex game systems, utilizing strong skills in wireframing, prototyping, and collaboration with cross-functional teams.

Highest-signal resume keywords
UX DesignFigma PrototypingInteraction DesignUsability TestingSystems Thinking

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
UX ArchitectureUser FlowsInteraction LogicWireframingPrototypingFlowchartsError HandlingConsole UX DesignInput HandlingAccessibility Principles
Soft Skills
Analytical SkillsProblem-SolvingProactive CommunicationAttention to DetailAdaptability
Tools & Technologies
FigmaUnreal Engine UI Frameworks
Industry Keywords
Gaming IndustryPlayer-Centered DesignMultiplayer UX SystemsCross-Platform UXPlayStation UX GuidelinesXbox UX GuidelinesPC UX Guidelines

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Design and maintain UX architecture for complex game features and interconnected player-facing systems
  • Translate game design requirements into clear user flows, interaction models, and navigation structures
  • Define interaction logic, system states, transitions, edge cases, and error-handling scenarios
  • Create detailed wireframes, flowcharts, interactive prototypes, and UX documentation
  • Design controller-based navigation, input behavior, focus management, and interaction feedback for console platforms
  • Collaborate with Game Designers to ensure UX solutions support gameplay mechanics and player experience goals
  • Work closely with the existing UI Designer to translate UX logic into visual interfaces
  • Collaborate with Engineering and QA teams to clarify UX behavior, technical constraints, and implementation requirements
  • Review implemented features to identify usability issues, inconsistencies, and potential improvements
  • Maintain consistent UX patterns, interaction principles, and navigation behavior across game systems
  • Identify missing requirements, system dependencies, and potential UX risks early in development
  • Iterate UX solutions based on stakeholder feedback, usability findings, and technical limitations

Requirements

What you’ll need
  • 3+ years of professional experience in UX Design, preferably in the gaming industry
  • Strong systems thinking and experience designing complex, interconnected UX systems
  • Solid understanding of UX/IA architecture, user flows, and interaction design
  • Ability to translate complex gameplay mechanics and requirements into intuitive player experiences
  • Understanding of console UX, controller-based navigation, input handling, and focus management
  • Ability to design complete interaction scenarios, including system states, alternative paths, edge cases, and error handling
  • Experience creating wireframes, interactive prototypes, flowcharts, and UX specifications
  • Strong Figma skills, including prototyping and complex flow visualization
  • Understanding of usability, accessibility, and player-centered design principles
  • Ability to identify system dependencies and maintain consistent UX patterns
  • Experience collaborating with Game Designers, UI Designers, Engineers, and QA teams
  • Ability to independently analyze UX problems, propose solutions, and justify design decisions
  • Strong analytical and problem-solving skills, proactive communication, ownership, attention to detail, and adaptability
  • English level Upper-Intermediate (B2) or higher
  • Plus: experience designing complex multiplayer, matchmaking, progression, and cross-platform UX systems
  • Plus: familiarity with PlayStation, Xbox, and PC UX guidelines, certification, and platform-specific requirements
  • Plus: understanding of Unreal Engine UI frameworks, technical constraints, and implementation workflows
  • Plus: experience with UX research, usability testing, player journey mapping, and reusable UX guidelines and documentation

Benefits

Comp & perks
  • Opportunities to work on diverse and innovative game projects with leading global studios and publishers
  • Professional advancement opportunities, including training, workshops, and other learning programs
  • Clear and transparent employee growth assessment system with regular feedback
  • Access to an international network of studios and global projects
  • Creative and innovative work environment
  • Modern office located in Kyiv, on Podil
  • Medical insurance
  • Support during blackouts to ensure uninterrupted work in the office and remotely for employees outside the Kyiv region
  • Possibility of remote work and flexible schedule on corporate equipment
  • Transparent system for employment types and interaction with employees as a Diia.City resident
  • Opportunities to participate in corporate social responsibility projects