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Voodoo

Senior System Designer – Mob Control

Voodoo

. Own the design and execution of new features and game improvements of all sizes for Mob Control.

Posted 10/22/2026full-timeRemote • SpainSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in gameplay design, balancing, and meta feature design for mobile midcore games, with a strong focus on analyzing KPIs and player behavior to enhance engagement and monetization. Proficient in creating clear design documentation and collaborating effectively with cross-functional teams to align gameplay, UX, and visuals.

Highest-signal resume keywords
Gameplay DesignKPI AnalysisMobile Midcore GamesA/B TestingCommunication Skills

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Gameplay DesignBalancingMeta Feature DesignUser FlowsEconomy ModelsA/B TestingKPI AnalysisPlayer Behavior AnalysisAI UtilizationDesign Documentation
Soft Skills
Strong CommunicationFlexibilitySimplifying Complex Systems
Industry Keywords
Mobile GamesMidcore GamesStrategy Games4X GamesGame VisionEngagementMonetizationSocial DynamicsGame RoadmapPlayer Retention

About the role

Key responsibilities & impact
  • Own the design and execution of new features and game improvements of all sizes for Mob Control.
  • Collaborate with a Product Director in shaping the strategy and roadmap for the unit.
  • Create new core loops and meta systems to drive engagement, social dynamics, and monetization.
  • Develop designs, user flows, and economy models, and propose A/B test ideas.
  • Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.
  • Analyze KPIs and player behavior to inform design choices and identify opportunities to boost retention, engagement, and IAP monetization.
  • Participate in defining the overall game vision, strategic direction, and long-term roadmap alongside product directors and studio leadership.
  • Help shape priorities and ensure design decisions align with studio goals.

Requirements

What you’ll need
  • 5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.
  • Proven track record in gameplay design, balancing, and meta feature design.
  • Strong communication skills, with a focus in creating clear, simple design documentation.
  • Ability to absorb and apply feedback from multiple sources with flexibility and no ego.
  • Skilled at simplifying and communicating complex systems.
  • Comfortable analyzing KPIs and player behavior to guide design decisions.
  • Passion for mobile midcore games and deep knowledge of market dynamics.
  • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work.
  • Fluency in English.
  • European time zone within +/- 3 hours of CET.

Benefits

Comp & perks
  • Best-in-class compensation
  • Other benefits according to the country you reside