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Warner Bros. Discovery

Advanced Designer, Systems

Warner Bros. Discovery

. Design, prototype, and implement gameplay systems focused on progression, leveling, rewards, loot, economy, open world activities, gear, crafting, and collections .

Posted 9/23/2026full-timeSalt Lake City • Utah • United StatesMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates advanced gameplay and systems design expertise, with a focus on creating and refining progression, reward, and economy systems for action RPG or open-world games. Proficient in collaborating with multidisciplinary teams to translate creative direction into actionable design documentation and implementation plans.

Highest-signal resume keywords
Gameplay Systems DesignUnreal Engine 5C++ ProgrammingSQL Database ToolsCollaboration Skills

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Gameplay DesignSystems DesignProgression SystemsLoot SystemsEconomy SystemsCrafting SystemsDesign DocumentationFeature DirectionData AnalysisPlaytest Results
Soft Skills
CollaborationWritten Communication
Tools & Technologies
Unreal Engine 5BlueprintDatabase Tools
Industry Keywords
Action RPGOpen-World GamesGame Development CycleDesign ProposalsPlayer Experience

Tech Stack

Tools & technologies
SQLUnreal EngineC++

About the role

Key responsibilities & impact
  • Design, prototype, and implement gameplay systems focused on progression, leveling, rewards, loot, economy, open world activities, gear, crafting, and collections
  • Design and communicate gameplay systems and reward loops needed to achieve the desired player experience
  • Collaborate with designers and other disciplines to integrate systems into narrative and gameplay goals
  • Partner with design leadership to define pillars, player experience goals, and feature plans
  • Translate creative direction, team feedback, and cross-discipline conversations into design documentation, specifications, and implementation plans
  • Gather input, vet proposals, and align gameplay systems with broader project needs
  • Maintain systems vision and drive the team toward achieving it through collaboration and decision-making
  • Work with production to prioritize features and keep milestones on track
  • Improve tools, pipelines, and documentation for implementation and iteration
  • Tune and refine systems based on leadership and peer feedback, playtest results, and data analysis
  • Analyze open-world gameplay design and create additional content based on design parameters and guidelines

Requirements

What you’ll need
  • Advanced gameplay and systems design experience, with the ability to own large or complex features from concept through polish
  • Demonstrated ability to define feature direction and turn broad creative goals into clear design plans and documentation
  • Experience designing progression, reward, loot, economy, mini-games, gear, crafting, and/or collection systems for action RPG or open-world games
  • Contributed to multiple shipped titles and participated in a full dev cycle from concept through release
  • Experience with Unreal Engine 5, including Blueprint and other gameplay implementation tools
  • Experience working with SQL and database tools
  • Excellent collaboration skills, with the ability to work effectively within a multidisciplinary team and provide clear guidance to designers, engineers, and artists
  • Strong written communication skills, with the ability to synthesize feedback from multiple stakeholders into coherent design proposals and implementation specs
  • Degree in Computer Science or similar experience with C++ programming (nice to have)

Benefits

Comp & perks
  • Career-defining opportunities
  • Thoughtfully curated benefits
  • Tools to explore and grow into your best selves
  • Relocation provided for qualified candidates living out of the area