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Warner Bros. Discovery

Designer – Unreal, Virtual Production Design

Warner Bros. Discovery

. Design and develop real-time systems in Unreal Engine for virtual studios and XR productions .

Posted 11/9/2026full-timeSão Paulo • BrazilMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in designing and developing real-time systems using Unreal Engine, with a strong focus on integrating external data and automating graphics workflows. Proficient in creating user interfaces and collaborating effectively in dynamic environments to enhance virtual studio productions.

Highest-signal resume keywords
Unreal EngineBlueprintsReal-Time InteractivityUI SystemsPixotope

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
BlueprintsNode-Based LogicReal-Time Graphics SystemsProgrammingScriptingPython.NET/C#AI ToolsXR WorkflowsAutomation
Soft Skills
Self-MotivatedOrganizedSolutions-OrientedStrong Visual JudgmentAbility to Interpret Feedback
Tools & Technologies
Unreal EnginePixotopeUMGHoudiniBlender
Industry Keywords
Virtual StudiosLive BroadcastsReal-Time SystemsDynamic EnvironmentsCreative Workflows

Tech Stack

Tools & technologies
Node.jsPythonUnreal Engine.NET

About the role

Key responsibilities & impact
  • Design and develop real-time systems in Unreal Engine for virtual studios and XR productions
  • Create Blueprints, node-based logic, and automated behaviors for complex graphics systems
  • Collaborate with the Lead Creative, XR Designers, and operators to prototype and finalize reliable systems for live broadcasts
  • Develop graphical interfaces, HUDs, and control panels using UMG, Blueprints, and connected control systems
  • Design dashboards for live operation on tablets, touch-sensitive surfaces, and other front-end devices
  • Integrate APIs, data feeds, and external systems into Unreal and Pixotope graphics workflows
  • Automate playout and graphics-control processes
  • Participate in research and development to improve Virtual Studio workflows
  • Explore procedural, parametric, and node-based approaches using Unreal Engine, Houdini, or Blender
  • Incorporate AI-assisted tools and workflows to accelerate development, testing, and iteration
  • Strengthen operational reliability, stability, and creative expression in real-time environments

Requirements

What you’ll need
  • Strong experience with Unreal Engine
  • Experience with Blueprints and node-based logic
  • Experience with UI systems and UMG
  • Experience with real-time interactivity and automation
  • Practical knowledge of XR workflows for broadcast
  • Experience integrating external data into real-time graphics systems, including Pixotope
  • Experience with programming or scripting for real-time workflows, including Unreal Blueprints, Python, and .NET/C# where applicable
  • Practical experience using AI tools in creative or productivity workflows
  • Advanced English proficiency, both written and spoken
  • Self-motivated, organized, and able to prioritize tasks in dynamic environments
  • Solutions-oriented mindset with a practical approach to problem-solving
  • Strong visual judgment and the ability to receive and interpret feedback
  • Previous experience with real-time graphics engines in television or streaming environments
  • Strong focus on supporting internal clients
  • Intermediate Spanish is a plus

Benefits

Comp & perks
  • Equal opportunity employment
  • Reasonable adjustments or accommodations during the job application and recruitment process for qualified candidates with disabilities