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Designer – Unreal, Virtual Production Design
Warner Bros. Discovery. Design and develop real-time systems in Unreal Engine for virtual studios and XR productions .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in designing and developing real-time systems using Unreal Engine, with a strong focus on integrating external data and automating graphics workflows. Proficient in creating user interfaces and collaborating effectively in dynamic environments to enhance virtual studio productions.
Highest-signal resume keywords
Unreal EngineBlueprintsReal-Time InteractivityUI SystemsPixotope
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
BlueprintsNode-Based LogicReal-Time Graphics SystemsProgrammingScriptingPython.NET/C#AI ToolsXR WorkflowsAutomation
Soft Skills
Self-MotivatedOrganizedSolutions-OrientedStrong Visual JudgmentAbility to Interpret Feedback
Tools & Technologies
Unreal EnginePixotopeUMGHoudiniBlender
Industry Keywords
Virtual StudiosLive BroadcastsReal-Time SystemsDynamic EnvironmentsCreative Workflows
Tech Stack
Tools & technologiesNode.jsPythonUnreal Engine.NET
About the role
Key responsibilities & impact- Design and develop real-time systems in Unreal Engine for virtual studios and XR productions
- Create Blueprints, node-based logic, and automated behaviors for complex graphics systems
- Collaborate with the Lead Creative, XR Designers, and operators to prototype and finalize reliable systems for live broadcasts
- Develop graphical interfaces, HUDs, and control panels using UMG, Blueprints, and connected control systems
- Design dashboards for live operation on tablets, touch-sensitive surfaces, and other front-end devices
- Integrate APIs, data feeds, and external systems into Unreal and Pixotope graphics workflows
- Automate playout and graphics-control processes
- Participate in research and development to improve Virtual Studio workflows
- Explore procedural, parametric, and node-based approaches using Unreal Engine, Houdini, or Blender
- Incorporate AI-assisted tools and workflows to accelerate development, testing, and iteration
- Strengthen operational reliability, stability, and creative expression in real-time environments
Requirements
What you’ll need- Strong experience with Unreal Engine
- Experience with Blueprints and node-based logic
- Experience with UI systems and UMG
- Experience with real-time interactivity and automation
- Practical knowledge of XR workflows for broadcast
- Experience integrating external data into real-time graphics systems, including Pixotope
- Experience with programming or scripting for real-time workflows, including Unreal Blueprints, Python, and .NET/C# where applicable
- Practical experience using AI tools in creative or productivity workflows
- Advanced English proficiency, both written and spoken
- Self-motivated, organized, and able to prioritize tasks in dynamic environments
- Solutions-oriented mindset with a practical approach to problem-solving
- Strong visual judgment and the ability to receive and interpret feedback
- Previous experience with real-time graphics engines in television or streaming environments
- Strong focus on supporting internal clients
- Intermediate Spanish is a plus
Benefits
Comp & perks- Equal opportunity employment
- Reasonable adjustments or accommodations during the job application and recruitment process for qualified candidates with disabilities