Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
Scoutfield Logo

See all jobs on Scoutfield

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
XBOX

Senior Content Rigger – Contract

XBOX

. Rig and skin complex character, vehicle, weapon, and prop assets .

Posted 9/30/2026full-timeRemote • CanadaSenior💰 CA$97,606 - CA$128,974 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in rigging and skinning complex assets, with a strong focus on improving animation pipelines and workflows. Proficient in Maya and at least one major game engine, with a solid background in console game development and collaboration with external developers.

Highest-signal resume keywords
Rigging And SkinningMaya ProficiencyGame Engine KnowledgePipeline DevelopmentCollaboration Skills

ATS Keywords

Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
RiggingSkinningAnimation Pipeline DevelopmentDynamics OptimizationPhysics SimulationC++ ProgrammingPython ScriptingPyQt ScriptingContent Authoring ToolsCloth Simulation
Soft Skills
Organizational SkillsCommunication SkillsInterpersonal SkillsCollaborationFeedback Management
Tools & Technologies
MayaUnreal EngineUnityIn-Game ToolsAnimation Tools
Certifications & Qualifications
Degree In Computer ScienceDegree In Graphic Art
Industry Keywords
Games IndustryConsole Game DevelopmentFirst-Person ShooterMultiplayer GameExternal Developer Collaboration

Tech Stack

Tools & technologies
PythonUnityUnreal EngineC++

About the role

Key responsibilities & impact
  • Rig and skin complex character, vehicle, weapon, and prop assets
  • Build tooling to support the animation team and animation pipeline
  • Improve runtime quality of hair, dynamics, and physics on skinned assets using in-game tools
  • Oversee external rigging developers and provide feedback and documentation
  • Coordinate with production on timelines and manage feedback to maintain a high-quality bar
  • Improve and design pipelines and workflows
  • Build tools and processes that facilitate content authoring with emphasis on user experience, quality, and efficiency
  • Set up, research, debug, and optimize dynamics and in-game physics
  • Support cloth and hair simulation in Maya or the game engine

Requirements

What you’ll need
  • Degree or Certificate in Computer Science, Graphic Art or a related field
  • 5+ years of experience in the games industry
  • 5+ years of experience in console game development
  • Experience developing pipelines and workflows
  • Solid knowledge of Maya
  • Knowledge of at least one major commercial game engine, such as Unreal or Unity
  • Experience working with external developers
  • Excellent organizational, communication, and interpersonal skills
  • Ability to collaborate effectively in a small, dynamic team
  • Computer programming/scripting experience, such as C++, Python, or PyQt (bonus)
  • Experience working on a first-person shooter (bonus)
  • Experience shipping a highly competitive multiplayer game (bonus)
  • Existing work authorization in Canada is required

Benefits

Comp & perks
  • Extended health plan, including medical, dental, vision, life insurance, supplemental life and critical illness coverage, legal services, and other benefit programs
  • Relocation assistance may be available if the Company requires geographic relocation
  • Discretionary incentive compensation may be available; not guaranteed