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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in rigging and skinning complex assets, with a strong focus on improving animation pipelines and workflows. Proficient in Maya and at least one major game engine, with a solid background in console game development and collaboration with external developers.
Highest-signal resume keywords
Rigging And SkinningMaya ProficiencyGame Engine KnowledgePipeline DevelopmentCollaboration Skills
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
RiggingSkinningAnimation Pipeline DevelopmentDynamics OptimizationPhysics SimulationC++ ProgrammingPython ScriptingPyQt ScriptingContent Authoring ToolsCloth Simulation
Soft Skills
Organizational SkillsCommunication SkillsInterpersonal SkillsCollaborationFeedback Management
Tools & Technologies
MayaUnreal EngineUnityIn-Game ToolsAnimation Tools
Certifications & Qualifications
Degree In Computer ScienceDegree In Graphic Art
Industry Keywords
Games IndustryConsole Game DevelopmentFirst-Person ShooterMultiplayer GameExternal Developer Collaboration
Tech Stack
Tools & technologiesPythonUnityUnreal EngineC++
About the role
Key responsibilities & impact- Rig and skin complex character, vehicle, weapon, and prop assets
- Build tooling to support the animation team and animation pipeline
- Improve runtime quality of hair, dynamics, and physics on skinned assets using in-game tools
- Oversee external rigging developers and provide feedback and documentation
- Coordinate with production on timelines and manage feedback to maintain a high-quality bar
- Improve and design pipelines and workflows
- Build tools and processes that facilitate content authoring with emphasis on user experience, quality, and efficiency
- Set up, research, debug, and optimize dynamics and in-game physics
- Support cloth and hair simulation in Maya or the game engine
Requirements
What you’ll need- Degree or Certificate in Computer Science, Graphic Art or a related field
- 5+ years of experience in the games industry
- 5+ years of experience in console game development
- Experience developing pipelines and workflows
- Solid knowledge of Maya
- Knowledge of at least one major commercial game engine, such as Unreal or Unity
- Experience working with external developers
- Excellent organizational, communication, and interpersonal skills
- Ability to collaborate effectively in a small, dynamic team
- Computer programming/scripting experience, such as C++, Python, or PyQt (bonus)
- Experience working on a first-person shooter (bonus)
- Experience shipping a highly competitive multiplayer game (bonus)
- Existing work authorization in Canada is required
Benefits
Comp & perks- Extended health plan, including medical, dental, vision, life insurance, supplemental life and critical illness coverage, legal services, and other benefit programs
- Relocation assistance may be available if the Company requires geographic relocation
- Discretionary incentive compensation may be available; not guaranteed
