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XBOX

Senior FX Artist – Temp, Cinematics

XBOX

. Assist the Story and Franchise Development team in creating the next generation of Blizzard's cinematics .

Posted 10/13/2026full-timeIrvine • California • United StatesSenior💰 $45 - $84 per hourWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates extensive expertise in creating high-quality visual effects for gaming and animation, utilizing tools like Houdini and real-time game engines. Proven ability to collaborate effectively with cross-functional teams to deliver innovative and realistic effects.

Highest-signal resume keywords
Houdini FX ProductionParticle SystemsFluid DynamicsReal-Time VFXNode-Based Compositing

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Particle SystemsFluid DynamicsRigid Body DynamicsProcedural SystemsVEXC++PythonHoudini SolarisPDGUSD FX Deliverables
Soft Skills
Creative Problem SolvingCollaborative Environment Participation
Tools & Technologies
HoudiniNukeUnreal EngineUnityKarmaMantraRenderManRedshift
Industry Keywords
GamingAnimationVFXFeature Film Quality EffectsAAA Game Title

Tech Stack

Tools & technologies
Amazon RedshiftNode.jsPythonUnityUnreal EngineC++

About the role

Key responsibilities & impact
  • Assist the Story and Franchise Development team in creating the next generation of Blizzard's cinematics
  • Partner with modelers, animators, texture artists, lighters, compositors, and games teams to deliver high-standard FX
  • Create simulations and systems mimicking real-life phenomena such as smoke, fire, and water
  • Design and implement abstract magical and technological effects
  • Create FX slap-comps for supervision team review
  • Use procedural tools, methodologies, and game engines in FX production

Requirements

What you’ll need
  • 8+ years' experience working in a professional Gaming/Animation/VFX company producing feature film quality effects in Houdini
  • Extensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems
  • Good understanding of physical dynamics and natural phenomena, demonstrated by portfolio
  • Familiarity with feature film level pipelines and their respective issues
  • Proven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.
  • Trained creative eye able to participate in conceptual and practical discussions about achieving effects
  • Experience with node-based compositing software such as Nuke
  • Experience with real-time VFX within a modern game engine, such as Unreal or Unity
  • Experience using PDG to execute caching and rendering processes
  • Experience/familiarity with USD FX deliverables
  • Ability to problem solve technically and creatively in a collaborative environment with directors and art directors
  • Ability to stay current with the latest tools, technologies, and techniques
  • Experience with VEX
  • Experience with C++ or Python
  • Working knowledge of Houdini's Solaris lighting context (LOPS) and Karma, Mantra, RenderMan, or Redshift renderers
  • Experience shipping a AAA game title

Benefits

Comp & perks
  • Medical, dental, and vision coverage
  • Health savings account or health reimbursement account
  • Healthcare spending accounts
  • Dependent care spending accounts
  • Life and AD&D insurance
  • Disability insurance
  • 401(k) with Company match
  • Tuition reimbursement
  • Charitable donation matching
  • Paid holidays and vacation
  • Paid sick time
  • Floating holidays
  • Compassion and bereavement leaves
  • Parental leave
  • Mental health and wellbeing programs
  • Fitness programs
  • Free and discounted games
  • Voluntary benefits including supplemental life and disability, legal service, ID protection, and rental insurance
  • Relocation assistance may be available if the Company requires geographic relocation