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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive experience in creating high-quality visual effects for gaming and animation, with a strong focus on Houdini and real-time VFX in modern game engines. Proven ability to collaborate effectively with creative teams while employing advanced techniques in particle systems, fluid dynamics, and procedural systems.
Highest-signal resume keywords
Houdini FX ProductionParticle SystemsFluid DynamicsReal-Time VFXNode-Based Compositing
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
HoudiniVEXC++PythonParticle SystemsFluid DynamicsRigid Body DynamicsProcedural SystemsUSD FX DeliverablesPhysical Dynamics
Soft Skills
Creative Problem SolvingCollaborative Environment
Tools & Technologies
NukeUnreal EngineUnityPDGHoudini SolarisKarmaMantraRenderManRedshift
Industry Keywords
GamingAnimationVFXFeature Film QualityAAA Game Title
Tech Stack
Tools & technologiesAmazon RedshiftNode.jsPythonUnityUnreal EngineC++
About the role
Key responsibilities & impact- Create the next generation of award-winning cinematics for Blizzard Entertainment’s Story and Franchise Development team
- Partner with modelers, animators, texture artists, lighters, compositors, and games teams to deliver FX to the highest standard
- Create simulations and systems that mimic smoke, fire, water, and other real-life phenomena
- Design and implement abstract magical and technological effects
- Create FX slap-comps for review by the supervision team
- Use procedural tools, methodologies, and game engines
- Work collaboratively with directors and art directors on technical and creative problem solving
- Stay current with tools, technologies, and techniques
- Complete a roughly four-month temporary assignment starting mid-December or mid-January
Requirements
What you’ll need- 8+ years' experience working in a professional Gaming/Animation/VFX company producing feature film quality effects in Houdini
- Extensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems
- Good understanding of physical dynamics and natural phenomena, demonstrated by portfolio
- Familiarity with feature film-level pipelines and their respective issues
- Proven track record creating smoke, fire, clouds, water, steam, explosions, magic, and similar effects
- Trained creative eye for conceptual and practical effect discussions
- Experience with node-based compositing software such as Nuke
- Experience with real-time VFX within a modern game engine such as Unreal or Unity
- Experience using PDG for caching and rendering processes
- Experience or familiarity with USD FX deliverables
- Ability to problem solve technically and creatively in a collaborative environment with directors and art directors
- Ability to stay current with the latest tools, technologies, and techniques
- Experience with VEX
- Experience with C++ or Python
- Working knowledge of Houdini Solaris lighting context (LOPS) and Karma, Mantra, RenderMan, or Redshift renderers
- Shipped a AAA game title
Benefits
Comp & perks- Medical, dental, and vision insurance
- Health savings account or health reimbursement account
- Healthcare spending accounts
- Dependent care spending accounts
- Life and AD&D insurance
- Disability insurance
- 401(k) with Company match
- Tuition reimbursement
- Charitable donation matching
- Paid holidays and vacation
- Paid sick time
- Floating holidays
- Compassion and bereavement leaves
- Parental leave
- Mental health and wellbeing programs
- Fitness programs
- Free and discounted games
- Supplemental life and disability insurance
- Legal service benefits
- ID protection
- Rental insurance
- Relocation assistance may be available if the Company requires geographic relocation
- Incentive compensation may be available (not guaranteed)
