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XBOX

Viewmodel Gameplay Animator – Contract

XBOX

. Create polished first-person weapon animations, including firing, reloads, weapon handling, inspections, melee, equipment use, and other gameplay interactions .

Posted 9/30/2026full-timeRemote • United StatesMid-LevelSenior💰 $30 - $56 per hourWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates advanced proficiency in Autodesk Maya and strong animation fundamentals, particularly in first-person gameplay animation. Capable of collaborating effectively across disciplines while maintaining high-quality standards and responding to feedback in a fast-paced development environment.

Highest-signal resume keywords
3+ Years Professional Animation Experience1+ Years Game Animation ExperienceAdvanced Proficiency With Autodesk MayaExperience With Animation Implementation ToolsStrong Problem-Solving Skills

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
First-Person AnimationGameplay AnimationAnimation FundamentalsHuman MovementWeightTimingPosingPhysicalityMotion Capture CleanupRetargeting
Soft Skills
Strong CommunicationOrganizationSelf-DirectionAbility To Receive FeedbackCollaborative Development
Tools & Technologies
Game EnginesProprietary Animation ToolsAnimation Pipelines
Industry Keywords
AAA-Level PolishAnimation StandardsProduction PipelineFirst-Person ShooterShipped Game Title

About the role

Key responsibilities & impact
  • Create polished first-person weapon animations, including firing, reloads, weapon handling, inspections, melee, equipment use, and other gameplay interactions
  • Use traditional animation fundamentals to craft stylized to hyper-realistic game motions
  • Maintain clear weapon readability, strong posing, convincing weight, and responsive timing from the player’s perspective
  • Animate and refine first-person camera motion to support gameplay clarity, impact, and presentation
  • Collaborate with designers, engineers, tech artists, riggers, modelers, and other animators to solve creative and technical problems
  • Implement, test, and debug animation in the game engine or proprietary tools
  • Respond to feedback and iterate efficiently to achieve AAA-level polish
  • Help identify workflow or pipeline improvements that increase animation team efficiency and quality
  • Communicate progress, risks, technical issues, and creative intent to partners and leads
  • Support development of animation standards, documentation, and reusable animation systems

Requirements

What you’ll need
  • 3+ years of professional animation experience
  • 1+ years of professional game animation experience
  • Strong animation fundamentals with emphasis on human movement, weight, timing, posing, and physicality
  • Experience creating or implementing first-person or gameplay animation
  • Advanced proficiency with Autodesk Maya
  • Experience working with animation implementation tools and game engines
  • Strong problem-solving skills across creative and technical challenges
  • Ability to work effectively with multiple disciplines in a collaborative development environment
  • Ability to receive feedback, iterate quickly, and maintain a high-quality bar
  • Strong communication, organization, and self-direction
  • Ability to quickly learn and work within an established production pipeline
  • At least one shipped game title is preferred
  • Experience working on a first-person shooter is a bonus
  • Experience with motion capture cleanup, retargeting, or editing is a bonus
  • Experience with proprietary game engines or animation pipelines is a bonus
  • Experience mentoring junior or associate animators is a bonus
  • Interest in participating in previs or mocap shoots, if required by the project is a bonus
  • Demonstrated ability to take ownership of complex animation tasks from initial direction through implementation and polish
  • Ability to provide constructive feedback and technical guidance to less experienced animators
  • Ability to identify risks early and help resolve production issues independently

Benefits

Comp & perks
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match
  • Tuition reimbursement
  • Charitable donation matching
  • Paid holidays and vacation
  • Paid sick time
  • Floating holidays
  • Compassion and bereavement leaves
  • Parental leave
  • Mental health & wellbeing programs
  • Fitness programs
  • Free and discounted games
  • Supplemental life & disability insurance
  • Legal service
  • ID protection
  • Rental insurance
  • Relocation assistance may be available if the Company requires geographic relocation
  • Incentive compensation may be available; not guaranteed