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Game Developer
Your Software Supplier. Design and build small-scale game projects or interactive scenes in a major game engine .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in game development using major game engines, with a focus on gameplay feature challenges, playtesting, and AI system training. Strong written communication skills are essential for drafting task instructions and success criteria.
Highest-signal resume keywords
Game Development ExperienceAdvanced Proficiency in UnityEngine Scripting Languages (C#, GDScript, C++, Blueprints)Iterative PlaytestingStrong Written Communication Skills
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Game DevelopmentGameplay Logic EnhancementDebugging UtilitiesScene ManagementGameplay Feature ChallengesBug FixingAutomated TestingTechnical DesignSystems DesignAI Evaluation Projects
Soft Skills
Written Communication
Tools & Technologies
UnityGodotUnreal
Industry Keywords
AAA GamesIndie GamesGame QAGame Jam EntriesPublished Work
Tech Stack
Tools & technologiesUnityUnreal EngineC++
About the role
Key responsibilities & impact- Design and build small-scale game projects or interactive scenes in a major game engine
- Integrate realistic gameplay bugs requiring thorough playtesting and on-screen analysis
- Develop multifaceted gameplay feature challenges relying on multiple in-game systems and mechanics
- Draft clear and concise briefs for each task
- Create comprehensive reference solutions, including bug fixes and feature implementations
- Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states
- Conduct end-to-end playtesting of each task to guarantee reliability and solvability
- Apply game development expertise to train next-generation AI systems for game creation and interaction
Requirements
What you’ll need- Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts
- A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits)
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities
- Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints
- Ability to interpret, troubleshoot, and enhance gameplay logic
- Proven ability to identify and resolve gameplay issues through iterative playtesting
- Strong written communication skills for drafting precise task instructions and acceptance criteria
- Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus
Benefits
Comp & perks- 12-month contract
- 40 hours/week
- Remote worldwide