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ZS

Perception Engineer III

ZS

. Serve as the perception technical lead embedded within a program team .

Posted 11/4/2026full-timeRemote • United StatesMid-LevelSenior💰 $155,000 - $185,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in robotics perception, state estimation, and sensor fusion, with a strong focus on developing and optimizing C++ perception code for real-time embedded systems. Capable of leading perception architecture and integrating with autonomy and guidance systems while mentoring junior engineers.

Highest-signal resume keywords
Robotics PerceptionNonlinear State EstimatorsModern C++ DevelopmentROS2 and DDS MiddlewareSensor Fusion

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
State EstimationTarget TrackingSensor FusionC++ ProgrammingNonlinear EstimatorsVIO/SLAMEmbedded SystemsLinear AlgebraEstimation TheoryGPU Acceleration
Soft Skills
Technical CommunicationMentoringCollaboration
Tools & Technologies
ROS2DDSNVIDIA JetsonCUDATensorRTPX4ArduPilotMAVLinkOpenVINSGTSAM
Certifications & Qualifications
Security Clearance
Industry Keywords
Autonomous SystemsDefense ContextMulti-Hypothesis TrackingWOSAMOSAHardware-in-the-Loop TestingFlight Test Data Analysis

Tech Stack

Tools & technologies
C++

About the role

Key responsibilities & impact
  • Serve as the perception technical lead embedded within a program team
  • Develop seeker, target state estimation, and world modeling capabilities on a common AI/ML platform
  • Design and develop target detection, tracking, and state estimation pipelines
  • Implement track initiation, maintenance, association, and termination logic
  • Develop and tune nonlinear state estimators for target motion modeling
  • Characterize seeker performance across engagement geometries, environmental conditions, and target signatures
  • Define confidence and covariance outputs for downstream autonomy
  • Architect world-state representations fusing self-state, target tracks, terrain, threats, and mission context
  • Integrate VIO/SLAM, sensor fusion, and target-tracking outputs
  • Manage temporal alignment, coordinate frames, and data association across heterogeneous sensor streams
  • Define perception-to-autonomy interfaces
  • Own perception architecture and align with autonomy, guidance, and mission software teams
  • Design DDS topic structures and message contracts within a WOSA-aligned architecture
  • Build ROS2 nodes and libraries with clean, versioned interfaces
  • Contribute reusable perception components to the common AI/ML platform
  • Balance program-specific customization with platform-level standardization
  • Develop and optimize C++ perception code for deterministic embedded performance
  • Profile compute, memory, and I/O for real-time constraints
  • Decide workloads for GPU, CPU, or dedicated accelerators
  • Support integration, hardware-in-the-loop testing, and field validation
  • Write technical design documents, RFCs, and trade studies
  • Mentor junior perception engineers through code review, pairing, and technical direction
  • Represent perception in technical reviews and cross-team planning
  • Translate program requirements into measurable perception subsystem acceptance criteria

Requirements

What you’ll need
  • Bachelor's in Robotics, Aerospace Engineering, Computer Science, Electrical Engineering, Applied Mathematics, or related field (Master's preferred); equivalent industry experience also welcome
  • 6-9+ years of experience in robotics perception, state estimation, or sensor fusion
  • Strong proficiency in modern C++ for real-time embedded systems, with emphasis on determinism, memory discipline, and performance
  • Hands-on experience with ROS2 and DDS-based middleware in production or program-delivered systems
  • Demonstrable experience developing and tuning nonlinear state estimators (EKF, UKF, or particle filters) for real applications
  • Working knowledge of at least one relevant area: target tracking, SLAM, VIO, or multi-sensor fusion
  • Experience deploying perception software on embedded compute platforms
  • Strong foundation in linear algebra, probability, coordinate frames, and estimation theory
  • Track record of owning a technical subsystem from architecture through delivery
  • Ability to communicate technical trade-offs to engineering and program stakeholders
  • Ability to obtain or maintain a security clearance
  • Preferred: experience with seeker systems, target tracking, or guidance-adjacent perception in a defense context
  • Preferred: hands-on work with WOSA, MOSA, or other open architecture standards
  • Preferred: deep DDS experience including QoS design, discovery, and performance tuning
  • Preferred: NVIDIA Jetson deployment experience
  • Preferred: experience with SLAM/VIO frameworks such as OpenVINS, VINS-Fusion, ORB-SLAM, GTSAM, or Ceres
  • Preferred: familiarity with PX4 or ArduPilot and MAVLink
  • Preferred: understanding of multi-hypothesis tracking, JPDA, or MHT
  • Preferred: background integrating classical perception with learned components
  • Preferred: GPU acceleration experience with CUDA and TensorRT
  • Preferred: hardware-in-the-loop test infrastructure and flight test data analysis experience
  • Preferred: familiarity with model-based development workflows such as Simulink and ROS2 code generation
  • Preferred: publications, patents, or prior program contributions in tracking, estimation, or autonomous systems

Benefits

Comp & perks
  • Competitive total compensation package
  • Comprehensive benefit package options including medical, dental, vision, life, and more
  • 401k with company match
  • 3 weeks of paid time off each year
  • 40 hours of sick time
  • 12 annual company holidays
  • Cutting-edge defense and aerospace technology environment
  • Collaborative culture
  • Opportunities for professional development and career advancement