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Head of Publishing – Mobile and Browser F2P Games
Alex Staff Agency. Review a steady flow of games across genres and make fast, well-reasoned go / test / no-go decisions .
Posted 11/11/2026full-timeRemote • Russia, Belarus, Georgia, Armenia, Kazakhstan, MoldovaLeadWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in publishing F2P mobile and browser games, with a strong focus on financial modeling, user acquisition strategies, and effective negotiation with developers. Proficient in analyzing game metrics and making informed go/no-go decisions to drive successful game launches.
Highest-signal resume keywords
F2P Mobile Game PublishingFinancial Modeling and P&L DevelopmentUser Acquisition StrategiesNegotiation and Deal ClosingGame Metrics Analysis
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Financial ModelingGame P&L DevelopmentGame Metrics AnalysisNegotiation SkillsUser Acquisition EconomicsCross-Functional Team ManagementGame EvaluationMarket AnalysisExcelGoogle Sheets
Soft Skills
Decision MakingOwnershipProblem SolvingCommunicationTeam Leadership
Tools & Technologies
UA Agency CollaborationRegional PlatformsApp StoresRuStoreVK PlayVK GamesYandex GamesOK Games
Industry Keywords
F2P GamesPublishingGame DevelopmentRussian Games MarketLicensed GamesAsian DevelopersStartup ExperienceDiverse Portfolio
About the role
Key responsibilities & impact- Review a steady flow of games across genres and make fast, well-reasoned go / test / no-go decisions
- Build a financial model and P&L for every title: investment, payback period, revenue forecast
- Negotiate licensing deals with developers and take them all the way to signature
- Oversee user acquisition through the company's UA agency and partners, and make sure campaigns pay back
- Work with regional platforms and app stores on launches and commercial terms
- Set priorities for the release, operations and scouting teams; define processes and responsibilities
- Identify gaps in the team and plan the next hires
- Report regularly to the company's leadership: current financial position and the plan for the next 1, 3 and 6 months
Requirements
What you’ll need- 3+ years in publishing of F2P mobile and/or browser games as a Publishing Producer, Producer, Product Lead, Publishing Manager or Head of Studio (management side), with ownership of results
- Hands-on experience building financial models and game P&Ls in Excel / Google Sheets, and the ability to explain and defend your assumptions
- Strong command of game metrics: retention, ARPU / ARPPU, LTV, ROAS, cohorts, payback
- Experience evaluating many games across different genres and making go / no-go decisions
- Track record of negotiating and closing deals with game developers
- Solid understanding of UA unit economics and experience working with UA teams or agencies
- Good knowledge of the Russian games market and what works for local players
- Experience managing people or cross-functional processes
- Working English for calls and correspondence with international partners
- Fluent Russian
- Based in Russia, or able to travel to Russia regularly
- Makes decisions quickly, takes ownership of them and comes to meetings with checked numbers
- Finds solutions when budgets are limited
- Experience with regional platforms and stores: RuStore, VK Play, VK Games, Yandex Games, OK Games
- Experience publishing licensed games from Asian developers
- Experience at a publisher with a large and diverse portfolio
- Startup or small-team experience, wearing multiple hats
- Plays games personally
Benefits
Comp & perks- Full ownership of publishing decisions without micromanagement
- Competitive fixed compensation plus a performance-based bonus
- Fully remote work
- A steady pipeline of new titles from international studios
- The opportunity to build the publishing function and team
- Fast decision-making: days, not months