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Principal Tech Artist
Aristocrat. Address critical technical art implementation and ensure asset creation follows accurate guidelines .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates advanced expertise in Unity and shader programming, with a strong focus on optimizing visual fidelity for mobile platforms. Capable of leading technical art initiatives, collaborating effectively with cross-functional teams, and mentoring junior artists.
Highest-signal resume keywords
Unity Engine ExpertiseGLSL Shader AuthoringC# ProficiencyUnity UI System MasteryMobile Game Development Experience
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Shader ProgrammingReal Time Graphic PipelineAsset Creation GuidelinesCustom Tooling DevelopmentProfiling and Benchmarking3D/2D Art Asset CreationAutomation Tools for Unity UITechnical Art ImplementationVisual Feature ImplementationTechnical Solutions Development
Soft Skills
Strong Written CommunicationStrong Verbal CommunicationInterpersonal SkillsCollaborative AttitudeTeam-Oriented Mindset
Tools & Technologies
UnityGLSLShaderlabGitVersion Control Workflows
Industry Keywords
Mobile Game DevelopmentTechnical ArtVisual FidelityGame Features ImplementationOnboarding and Training
Tech Stack
Tools & technologiesUnity
About the role
Key responsibilities & impact- Address critical technical art implementation and ensure asset creation follows accurate guidelines
- Identify opportunities and create custom tooling for the technical art team
- Drive technical solutions to achieve high visual fidelity while balancing target mobile hardware limitations
- Collaborate with developers and artists to implement new game features and UI designs
- Support junior technical artists' onboarding and training
- Lead implementation of visual features and bridge art and engineering
- Evolve the technical art team's tooling and workflows
Requirements
What you’ll need- 5+ years of relevant industry experience using Unity
- Advanced knowledge of the real time graphic pipeline, shader programming and the Unity Engine
- Extensive experience authoring GLSL shaders in shaderlab
- Ability to make targeted optimisations using profiling and benchmarking tools
- Strong proficiency in C#
- Ability to create custom components and tools for automation and expanding the capabilities of the Unity UI system
- Expert understanding of the Unity UI system
- Solid knowledge of 3D/2D art asset creation software
- Mobile game development experience is highly desirable
- Proficiency with Git and modern version control workflows
- Strong written and verbal communication skills in English
- Excellent interpersonal skills with a team-oriented, collaborative attitude
Benefits
Comp & perks- Annual bonuses and incentives may be available depending on role and location
- Health and wellbeing benefits may be available depending on role and location
- Paid time off may be available depending on role and location
- Retirement plans may be available depending on role and location
- Insurance coverage may be available depending on role and location
- Other local or statutory benefits may be available depending on role and location