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Asiacruit

Robotics Reinforcement Learning Engineer – Reinforcement Learning, Sim2Real

Asiacruit

. Develop and train reinforcement learning policies for quadruped locomotion using NVIDIA Isaac Lab, Isaac Gym, RaiSim, or comparable robotics simulation environments .

Posted 10/26/2026contractSeoul • South KoreaMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in developing and optimizing reinforcement learning algorithms for quadruped locomotion, with a strong focus on real-time control and Sim-to-Real transfer. Proficient in utilizing advanced robotics simulation environments and deploying machine learning models on robotic hardware.

Highest-signal resume keywords
Reinforcement Learning AlgorithmsNVIDIA Isaac LabPPO ImplementationPython ProgrammingC++ Deployment

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Reinforcement LearningLocomotion ControlDomain RandomizationSimulation BenchmarkingNeural Network PoliciesRobotics SimulationFoot-Contact EstimationSlip DetectionMotor DynamicsReal-Time Control
Soft Skills
Analytical SkillsTroubleshooting Skills
Tools & Technologies
PyTorchONNX RuntimeLibTorchIsaac GymRaiSimMuJoCo
Industry Keywords
RoboticsAutonomous RoboticsLegged RoboticsContact-Rich ControlSim-to-Real Transfer

Tech Stack

Tools & technologies
PythonPyTorchC++

About the role

Key responsibilities & impact
  • Develop and train reinforcement learning policies for quadruped locomotion using NVIDIA Isaac Lab, Isaac Gym, RaiSim, or comparable robotics simulation environments
  • Train large-scale parallel locomotion policies across diverse terrain conditions, including uneven surfaces, varying friction, and dynamic disturbances
  • Implement blind and vision-assisted locomotion policies
  • Design and refine domain randomization strategies covering surface friction, motor latency, payload variations, mass distribution, and other physical parameters
  • Improve Sim-to-Real transfer for policies deployed on physical robotic hardware
  • Develop and optimize reinforcement learning algorithms, including PPO, using PyTorch
  • Deploy trained neural network policies using C++, ONNX Runtime, LibTorch, or other inference frameworks
  • Optimize policy inference latency and execution frequency for real-time locomotion control
  • Integrate foot-contact estimation, slip detection, and reflex mechanisms
  • Evaluate locomotion performance through simulation benchmarks and real-world testing, identify failure modes, and implement improvements
  • Collaborate with robotics controls, simulation, and embedded systems engineers on end-to-end robotic autonomy systems

Requirements

What you’ll need
  • Bachelor's or Master's degree in Robotics, Computer Science, Electrical Engineering, Mechanical Engineering, Control Systems, or a related field
  • Approximately 3–5 years of relevant experience in reinforcement learning, robot learning, locomotion control, or autonomous robotics
  • Strong programming skills in Python and practical experience with PyTorch
  • Experience implementing reinforcement learning algorithms, particularly PPO or other policy optimization methods
  • Hands-on experience with NVIDIA Isaac Lab, Isaac Gym, RaiSim, MuJoCo, or comparable physics-based robotics simulators
  • Understanding of legged robotics, locomotion dynamics, robot balance, or contact-rich control
  • Practical knowledge of domain randomization, system identification, or other techniques for improving Sim-to-Real transfer
  • Experience with C++ and deploying machine learning models on robotic hardware or edge computing platforms
  • Familiarity with ONNX Runtime, LibTorch, or other low-latency model inference frameworks is an advantage
  • Understanding of foot-contact estimation, slip detection, motor dynamics, or real-time control is a plus
  • Strong analytical and troubleshooting skills, with the ability to investigate simulation failures and validate solutions on physical robots