Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
Scoutfield Logo

See all jobs on Scoutfield

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
Devoted Studios

Senior Content Designer

Devoted Studios

. Conceive and pitch chapter concepts defining settings, story arcs, characters, environments, and unlockable moments.

Posted 10/15/2026full-timeRemote • United Kingdom, Ukraine, Poland, SpainSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates extensive experience in game development with a focus on narrative, environment, and content design, showcasing strong visual communication and documentation skills. Proficient in collaborating with stakeholders and managing production processes while maintaining creative integrity across projects.

Highest-signal resume keywords
Game Development ExperienceNarrative DesignVisual Communication SkillsDocumentation and Presentation SkillsCollaboration with Stakeholders

ATS Keywords

Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Content DesignLevel DesignWorld DesignStory Arc DevelopmentCharacter DesignAnimation Needs DefinitionPacing and Tone ManagementPlayer EmpathyPrototypingBlockout Design
Soft Skills
Creative Problem SolvingCommunicationCollaborationPresentation SkillsEmpathy
Tools & Technologies
UnityUnreal EngineCinematic Staging ToolsContent PipelinesMood BoardsStoryboards
Industry Keywords
Commercial TitleIP ManagementBrand GuidelinesMobile GamesCasual GamesLive-Service GamesAll-Ages Audience Design

Tech Stack

Tools & technologies
UnityUnreal Engine

About the role

Key responsibilities & impact
  • Conceive and pitch chapter concepts defining settings, story arcs, characters, environments, and unlockable moments.
  • Design environments, layouts, points of interest, and visible transformations as players progress.
  • Shape narrative beats, character arcs, and dialogue moments with writers.
  • Design reveals, transformations, celebrations, and chapter finales.
  • Bridge design, art, and animation by translating creative intent into executable direction.
  • Define character staging, animation needs, and camera framing while balancing scope and production cost.
  • Own chapter documentation, including one-pagers, beat sheets, environment briefs, asset lists, and moment breakdowns.
  • Guide chapters through feasibility, blockout, concept, implementation, and polish reviews.
  • Partner with client stakeholders, discipline leads, and production on scope, milestones, quality, presentations, and feedback.
  • Maintain consistency of tone, lore, and visual language across chapters.
  • Review implemented content in build and drive fixes for pacing, readability, and staging issues.
  • Identify creative and production risks and propose practical alternatives.
  • Contribute to content pipelines, templates, and production best practices.

Requirements

What you’ll need
  • 6+ years of game development experience in content, narrative, level, or world design, with at least 2 years in a senior role.
  • At least one shipped commercial title where you owned player-facing story, environment, or content design.
  • A portfolio showing environments, narrative beats, and player moments designed and carried through to release.
  • Strong understanding of how story, environment, characters, and animation work together to communicate progression and reward.
  • Strong visual communication skills through sketches, paintovers, mood boards, storyboards, or blockouts.
  • Working knowledge of art and animation pipelines, including production cost and scope considerations.
  • Strong documentation and presentation skills; ability to write clear briefs and pitch ideas to senior stakeholders.
  • Experience working within an established IP, brand guidelines, or licensor approval process.
  • Experience collaborating directly with external partners or clients.
  • Strong sense of pacing, tone, and player empathy.
  • Based in Europe or the UK.
  • Fluent written and spoken English.
  • Nice to have: experience on mobile, casual, or live-service games with a narrative or meta-progression layer.
  • Nice to have: background in environment art, level art, or narrative writing alongside design.
  • Nice to have: experience designing for broad, all-ages audiences.
  • Nice to have: familiarity with in-game cameras, cinematic staging, or lightweight cutscene tools.
  • Nice to have: experience with proprietary engines and content tools, Unity, or Unreal for blockouts and prototyping.
  • Nice to have: comfort working in co-development environments with embedded teams.

Benefits

Comp & perks
  • Work on ambitious games with top-tier partners across genres and platforms.
  • Join a remote-first team spanning 15+ countries.
  • Competitive compensation
  • Project bonuses
  • Growth opportunities
  • Equal opportunity consideration