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DigitalOcean

Staff Product Designer, Console Experience

DigitalOcean

. Own the end-to-end design of DigitalOcean’s console experience, from first login through daily user workflows .

Posted 10/31/2026full-timeRemote • Massachusetts • United StatesLead💰 $192,800 - $241,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in end-to-end product design, focusing on building and scaling design systems while ensuring high-quality user experiences. Collaborates effectively with engineering teams to implement designs and drive adoption across multiple products.

Highest-signal resume keywords
Staff-Level Product Design ExperienceDesign System OwnershipStrong Interaction Design SkillsCollaboration With EngineersSystems-Thinking Approach

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Visual Design SkillsInformation Design SkillsDesign Quality MeasurementDesign System DevelopmentUser Experience Impact Analysis
Soft Skills
Strong Point Of View On DesignAbility To Set Direction Under AmbiguityInfluence Across Teams
Tools & Technologies
Component LibraryDesign GuildFront-End Constraints KnowledgeCloud Infrastructure ConceptsKubernetes
Industry Keywords
DigitalOceanUser WorkflowsOnboardingNavigationProduct Teams

Tech Stack

Tools & technologies
CloudKubernetes

About the role

Key responsibilities & impact
  • Own the end-to-end design of DigitalOcean’s console experience, from first login through daily user workflows
  • Treat the design system as a product by owning the component library, patterns, visual standards, and interaction standards
  • Plan the design system roadmap jointly with the engineering team
  • Set the craft and quality bar for the product suite and establish a review process
  • Build reusable, high-leverage patterns for product teams
  • Own shared surfaces including navigation, onboarding, app shell, and landing pages
  • Collaborate with engineering to ensure designs are implemented as intended
  • Grow UI engineers’ design skills through a design guild, reviews, and pairing
  • Use evidence to support additional design investment
  • Own the creative vision and design direction for the console experience

Requirements

What you’ll need
  • Staff-level product design experience with a proven track record of building and scaling a design system across many products or teams
  • Systems-thinking approach focused on reuse and consistency at scale
  • Strong interaction, visual, and information design skills
  • Portfolio demonstrating design quality and measurable UX impact
  • History of driving quality and adoption through influence across many teams
  • Ability to set direction under ambiguity as the most senior or only designer in the room
  • Strong, opinionated point of view on design and creative direction
  • Solid collaboration with engineers
  • Hands-on knowledge of front-end constraints and design systems in code is a strong plus
  • Experience running or scaling a design system guild or community of practice across a large engineering organization is nice to have
  • Familiarity with cloud infrastructure concepts such as compute, storage, networking, and Kubernetes is nice to have
  • Experience designing for novice and expert users within the same product is nice to have

Benefits

Comp & perks
  • Professional development resources
  • Reimbursement for relevant conferences, training, and education, subject to company policy
  • Flexible time off
  • Local team meetups
  • Mental health and well-being support
  • Annual bonus plan eligibility for non-sales roles
  • Potential new hire equity grant, subject to plan terms and local eligibility
  • Employee Stock Purchase Program participation in participating countries, subject to eligibility
  • Global benefits philosophy with benefits and eligibility varying by location