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Staff Product Designer, Console Experience
DigitalOcean. Own the end-to-end design of the console experience from first login through daily workflows .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in end-to-end product design, focusing on building and scaling design systems while ensuring high-quality user experiences. Collaborates effectively with engineering teams to implement designs and enhance UI engineers' skills through mentorship and community practices.
Highest-signal resume keywords
Staff-Level Product Design ExperienceDesign System DevelopmentStrong Craft in Interaction, Visual, and Information DesignCollaboration with EngineersExperience Running a Design System Guild
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Design System DevelopmentInteraction DesignVisual DesignInformation DesignSystems-ThinkingUX Impact MeasurementDesign Quality AssuranceUser Experience Design
Soft Skills
Strong Point of View on DesignCollaborationInfluence Across Teams
Tools & Technologies
Front-End Constraints KnowledgeCloud Infrastructure Concepts
Industry Keywords
Design SystemUI EngineeringUser ExperienceDesign GuildCreative Direction
Tech Stack
Tools & technologiesCloud
About the role
Key responsibilities & impact- Own the end-to-end design of the console experience from first login through daily workflows
- Own the component library, reusable patterns, and visual/interaction standards
- Plan the design system roadmap jointly with engineering
- Set the craft and quality bar for the product suite and establish a review process
- Build reusable, high-leverage patterns for product teams
- Own shared surfaces including navigation, onboarding, app shell, and landing pages
- Collaborate with engineering to ensure designs are implemented as intended
- Grow UI engineers’ design skills through a design guild, reviews, and pairing
- Use evidence to support additional design investment
- Own the creative vision and direction for the console experience
Requirements
What you’ll need- Staff-level product design experience with a proven track record of building and scaling a design system across many products or teams
- Systems-thinking and experience designing for reuse and consistency at scale
- Strong craft across interaction, visual, and information design
- Portfolio demonstrating taste and measurable UX impact
- Experience driving quality and adoption through influence across many teams
- Comfort being the most senior or possibly only designer in the room
- Strong, opinionated point of view on design and creative direction
- Solid collaboration with engineers
- Hands-on knowledge of front-end constraints and how design systems live in code is a strong plus
- Experience running or scaling a design system guild or community of practice is nice to have
- Familiarity with cloud infrastructure concepts or ability to ramp up quickly on technical domains is nice to have
- Experience designing for novice and expert users is nice to have
Benefits
Comp & perks- Reimbursement for relevant conferences, training, and education, subject to company policy
- Flexible time off
- Local team meetups
- Mental health and well-being support
- Equity compensation, which may include a new hire equity grant
- Employee Stock Purchase Program in participating countries
- Annual bonus plan for non-sales roles, subject to plan terms and local eligibility
- Professional development resources
- Equal-opportunity employment