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Intermediate XR 3D Engineer
FABSTATION. Design and develop new FabStation features in Unity 3D and C# for AR headsets such as HoloLens 2 and tablet apps .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in Unity 3D and C# for developing AR applications, with a strong focus on user interface design and experience. Proven ability to own features from technical design through deployment while collaborating effectively with cross-functional teams.
Highest-signal resume keywords
Unity 3D DevelopmentC# ProgrammingAR/MR/XR Application DevelopmentVuforia Engine ExperienceMRTK for HoloLens 2
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Object-Oriented ProgrammingDebuggingCode RefactoringApplication Performance OptimizationAdvanced Shader DevelopmentSpatial MappingHand Tracking3D Model IntegrationTask EstimationTechnical Documentation
Soft Skills
OwnershipAccountabilityCollaborationProblem-SolvingClear Communication
Tools & Technologies
HoloLens 2AndroidIOSVuforia EngineMRTKHLSLShaderLabShader Graph
Industry Keywords
ARMRXRUser Interface DesignUser Experience Design3D InteractionsGesture ControlsTouch Controls
Tech Stack
Tools & technologiesAndroidCloudiOSUnity
About the role
Key responsibilities & impact- Design and develop new FabStation features in Unity 3D and C# for AR headsets such as HoloLens 2 and tablet apps
- Design the user interface and experience for AR and tablet apps, including menus, layouts, 3D interactions, and gesture and touch controls
- Plan technical designs for new Unity features so they are easy to extend and maintain
- Maintain stability of the existing Unity codebase
- Fix bugs and connect applications to the FabStation back end and cloud services
- Estimate tasks and raise problems early
- Write clear documentation
- Own features end to end, from technical design through release
- Collaborate with product, QA, and back-end developers
- Conduct R&D on new and emerging XR technology while maintaining a production codebase
Requirements
What you’ll need- Degree in Computer Science, Computer Engineering, or a related field, or equivalent professional experience
- Minimum 5 years of professional software development experience
- Minimum 3 years of professional Unity 3D development experience
- Strong C# programming skills, including object-oriented programming, debugging, and code refactoring
- Hands-on experience developing AR/MR/XR applications using Unity
- Experience developing, testing, and deploying applications on Microsoft HoloLens 2 or similar MR/XR devices
- Experience deploying AR applications to mobile phones and tablets (Android/iOS)
- Experience debugging, troubleshooting, fixing bugs, and optimizing application performance
- Demonstrated ownership and accountability for delivering software features from development through deployment
- Experience with Vuforia Engine, including image tracking, object tracking, or model targets
- Experience with MRTK (Mixed Reality Toolkit) for HoloLens 2 development
- Knowledge of spatial mapping, hand tracking, and mixed-reality interactions
- Experience integrating CAD models or complex 3D models into Unity
- Advanced shader development experience using HLSL, ShaderLab, or Shader Graph
- Experience optimizing Unity applications for standalone MR/XR devices
Benefits
Comp & perks- Comprehensive benefits package – Medical, Dental, & Vision
- Paid sick/personal days annually
- $2,000 CAD tech stipend
- Fully remote work environment
- Company-wide holiday week closure over Christmas