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FABSTATION

Intermediate XR 3D Engineer

FABSTATION

. Design and develop new FabStation features in Unity 3D and C# for AR headsets such as HoloLens 2 and tablet apps .

Posted 10/22/2026full-timeRemote • CanadaMid-LevelSenior💰 CA$75,000 - CA$85,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in Unity 3D and C# for developing AR applications, with a strong focus on user interface design and experience. Proven ability to own features from technical design through deployment while collaborating effectively with cross-functional teams.

Highest-signal resume keywords
Unity 3D DevelopmentC# ProgrammingAR/MR/XR Application DevelopmentVuforia Engine ExperienceMRTK for HoloLens 2

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Object-Oriented ProgrammingDebuggingCode RefactoringApplication Performance OptimizationAdvanced Shader DevelopmentSpatial MappingHand Tracking3D Model IntegrationTask EstimationTechnical Documentation
Soft Skills
OwnershipAccountabilityCollaborationProblem-SolvingClear Communication
Tools & Technologies
HoloLens 2AndroidIOSVuforia EngineMRTKHLSLShaderLabShader Graph
Industry Keywords
ARMRXRUser Interface DesignUser Experience Design3D InteractionsGesture ControlsTouch Controls

Tech Stack

Tools & technologies
AndroidCloudiOSUnity

About the role

Key responsibilities & impact
  • Design and develop new FabStation features in Unity 3D and C# for AR headsets such as HoloLens 2 and tablet apps
  • Design the user interface and experience for AR and tablet apps, including menus, layouts, 3D interactions, and gesture and touch controls
  • Plan technical designs for new Unity features so they are easy to extend and maintain
  • Maintain stability of the existing Unity codebase
  • Fix bugs and connect applications to the FabStation back end and cloud services
  • Estimate tasks and raise problems early
  • Write clear documentation
  • Own features end to end, from technical design through release
  • Collaborate with product, QA, and back-end developers
  • Conduct R&D on new and emerging XR technology while maintaining a production codebase

Requirements

What you’ll need
  • Degree in Computer Science, Computer Engineering, or a related field, or equivalent professional experience
  • Minimum 5 years of professional software development experience
  • Minimum 3 years of professional Unity 3D development experience
  • Strong C# programming skills, including object-oriented programming, debugging, and code refactoring
  • Hands-on experience developing AR/MR/XR applications using Unity
  • Experience developing, testing, and deploying applications on Microsoft HoloLens 2 or similar MR/XR devices
  • Experience deploying AR applications to mobile phones and tablets (Android/iOS)
  • Experience debugging, troubleshooting, fixing bugs, and optimizing application performance
  • Demonstrated ownership and accountability for delivering software features from development through deployment
  • Experience with Vuforia Engine, including image tracking, object tracking, or model targets
  • Experience with MRTK (Mixed Reality Toolkit) for HoloLens 2 development
  • Knowledge of spatial mapping, hand tracking, and mixed-reality interactions
  • Experience integrating CAD models or complex 3D models into Unity
  • Advanced shader development experience using HLSL, ShaderLab, or Shader Graph
  • Experience optimizing Unity applications for standalone MR/XR devices

Benefits

Comp & perks
  • Comprehensive benefits package – Medical, Dental, & Vision
  • Paid sick/personal days annually
  • $2,000 CAD tech stipend
  • Fully remote work environment
  • Company-wide holiday week closure over Christmas