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Keywords Studios

Lead Lighting Artist

Keywords Studios

. Create high-quality lighting supporting gameplay, narrative, mood, and artistic direction .

Posted 11/5/2026full-timeSingaporeSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in creating high-quality lighting that enhances gameplay and artistic direction, with a strong understanding of lighting theory and real-time rendering. Proven ability to mentor other artists and establish effective lighting workflows in collaboration with cross-disciplinary teams.

Highest-signal resume keywords
Senior Lighting Artist ExperienceProficiency With Unreal EngineStrong Understanding Of Lighting TheoryExperience Optimising Lighting For Real-Time PerformanceMentoring And Artistic Guidance

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Lighting SetupReal-Time RenderingPBR WorkflowsLighting TheoryLighting CompositionLighting OptimizationPost-Processing SetupsLighting PassesDebuggingWorkflow Automation
Soft Skills
CollaborationFeedback IterationMentoring
Tools & Technologies
Unreal EngineUnityProprietary Game Engines
Industry Keywords
AAA Game ProjectVisual BenchmarksArt DirectionEnvironment ArtLevel Design

Tech Stack

Tools & technologies
UnityUnreal Engine

About the role

Key responsibilities & impact
  • Create high-quality lighting supporting gameplay, narrative, mood, and artistic direction
  • Help establish the visual and quality bar for lighting across the project
  • Build, iterate, and optimise lighting setups for real-time environments and gameplay
  • Collaborate with Art Direction, Environment Art, Level Design, and Technical Art
  • Provide hands-on guidance, feedback, and mentoring to other lighting artists
  • Develop and maintain lighting passes, post-processing setups, and related environment settings
  • Troubleshoot lighting issues involving performance, consistency, and technical constraints across platforms
  • Contribute to visual benchmarks and establish effective lighting workflows and best practices
  • Support planning and estimation while remaining actively involved in lighting production

Requirements

What you’ll need
  • Proven experience as a Senior or Lead Lighting Artist on a shipped AAA or high-quality game project
  • Strong portfolio demonstrating lighting, composition, mood, and atmosphere
  • Strong understanding of lighting theory, colour, exposure, and real-time rendering
  • Proficiency with modern game engines such as Unreal, Unity, or proprietary engines
  • Good understanding of PBR workflows and how materials respond under different lighting conditions
  • Experience optimising lighting for real-time performance
  • Experience mentoring or providing artistic guidance to other artists
  • Ability to work collaboratively across disciplines and iterate quickly based on feedback
  • Experience with lighting tools, profiling, debugging, or workflow automation is an advantage

Benefits

Comp & perks
  • Equal Opportunity Employer commitment and consideration without regard to protected characteristics
  • Adjustments during the application process available upon request
  • Dynamic work environment valuing diversity and inclusion, respect and integrity, customer focus, and innovation
  • Applicant information processed in accordance with the Applicant Privacy Notice