Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
Scoutfield Logo

See all jobs on Scoutfield

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
Keywords Studios

Principal – Lead Hard Surface Artist

Keywords Studios

. Create high-quality hard surface assets meeting the project's artistic and technical requirements .

Posted 11/5/2026full-timeSingaporeSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in high-quality hard surface modelling, including vehicles, weapons, and machinery, while optimizing assets for real-time performance. Proven ability to mentor artists and collaborate effectively across disciplines to establish visual benchmarks and best practices.

Highest-signal resume keywords
Senior Hard Surface Artist ExperienceHigh-Quality Hard Surface ModellingProficiency in Unreal and UnityMentoring and Artistic DirectionOptimisation for Real-Time Assets

ATS Keywords

Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
High-Poly and Low-Poly WorkflowsBakingTexturingPBR MaterialsMechanical DesignAsset CreationModellingShape and Proportion UnderstandingProcedural WorkflowsScripting
Soft Skills
CollaborationFeedback IterationMentoring
Tools & Technologies
3D Content Creation ToolsGame EnginesUnrealUnity
Industry Keywords
AAA Game ProjectVisual BenchmarksHard Surface ProductionArt DirectionTechnical Art

Tech Stack

Tools & technologies
UnityUnreal Engine

About the role

Key responsibilities & impact
  • Create high-quality hard surface assets meeting the project's artistic and technical requirements
  • Work on vehicles, weapons, machinery, props, architecture, and other complex mechanical or manufactured forms
  • Help establish the visual and quality bar for hard surface production
  • Collaborate with Art Direction, Environment Art, Technical Art, and Design
  • Provide hands-on guidance, feedback, and mentoring to other artists
  • Develop efficient modelling, texturing, and asset creation approaches
  • Optimise assets for real-time performance and platform requirements
  • Troubleshoot technical and production issues related to hard surface assets and workflows
  • Contribute to visual benchmarks and establish best practices for hard surface production

Requirements

What you’ll need
  • Proven experience as a Senior, Principal, or Lead Hard Surface Artist on a shipped AAA or high-quality game project
  • Strong portfolio demonstrating high-quality hard surface modelling across a range of asset types
  • Strong understanding of shape, proportion, materials, construction, and mechanical design
  • Strong knowledge of high-poly and low-poly workflows, baking, texturing, and PBR materials
  • Proficiency with modern 3D content creation tools and game engines such as Unreal, Unity, or proprietary engines
  • Good understanding of optimisation requirements for real-time assets
  • Experience mentoring or providing artistic direction to other artists
  • Ability to work collaboratively across disciplines and iterate quickly based on feedback
  • Experience with procedural workflows, scripting, or pipeline improvements is an advantage
  • Sponsorship and relocation are not offered

Benefits

Comp & perks
  • Equal Opportunity Employer commitment and consideration without regard to protected characteristics
  • Adjustments during the application process available upon request
  • Dynamic work environment valuing diversity and inclusion, respect and integrity, customer focus, and innovation
  • Applicant information processed under the Applicant Privacy Notice