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Principal – Lead Hard Surface Artist
Keywords Studios. Create high-quality hard surface assets meeting the project's artistic and technical requirements .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in high-quality hard surface modelling, including vehicles, weapons, and machinery, while optimizing assets for real-time performance. Proven ability to mentor artists and collaborate effectively across disciplines to establish visual benchmarks and best practices.
Highest-signal resume keywords
Senior Hard Surface Artist ExperienceHigh-Quality Hard Surface ModellingProficiency in Unreal and UnityMentoring and Artistic DirectionOptimisation for Real-Time Assets
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
High-Poly and Low-Poly WorkflowsBakingTexturingPBR MaterialsMechanical DesignAsset CreationModellingShape and Proportion UnderstandingProcedural WorkflowsScripting
Soft Skills
CollaborationFeedback IterationMentoring
Tools & Technologies
3D Content Creation ToolsGame EnginesUnrealUnity
Industry Keywords
AAA Game ProjectVisual BenchmarksHard Surface ProductionArt DirectionTechnical Art
Tech Stack
Tools & technologiesUnityUnreal Engine
About the role
Key responsibilities & impact- Create high-quality hard surface assets meeting the project's artistic and technical requirements
- Work on vehicles, weapons, machinery, props, architecture, and other complex mechanical or manufactured forms
- Help establish the visual and quality bar for hard surface production
- Collaborate with Art Direction, Environment Art, Technical Art, and Design
- Provide hands-on guidance, feedback, and mentoring to other artists
- Develop efficient modelling, texturing, and asset creation approaches
- Optimise assets for real-time performance and platform requirements
- Troubleshoot technical and production issues related to hard surface assets and workflows
- Contribute to visual benchmarks and establish best practices for hard surface production
Requirements
What you’ll need- Proven experience as a Senior, Principal, or Lead Hard Surface Artist on a shipped AAA or high-quality game project
- Strong portfolio demonstrating high-quality hard surface modelling across a range of asset types
- Strong understanding of shape, proportion, materials, construction, and mechanical design
- Strong knowledge of high-poly and low-poly workflows, baking, texturing, and PBR materials
- Proficiency with modern 3D content creation tools and game engines such as Unreal, Unity, or proprietary engines
- Good understanding of optimisation requirements for real-time assets
- Experience mentoring or providing artistic direction to other artists
- Ability to work collaboratively across disciplines and iterate quickly based on feedback
- Experience with procedural workflows, scripting, or pipeline improvements is an advantage
- Sponsorship and relocation are not offered
Benefits
Comp & perks- Equal Opportunity Employer commitment and consideration without regard to protected characteristics
- Adjustments during the application process available upon request
- Dynamic work environment valuing diversity and inclusion, respect and integrity, customer focus, and innovation
- Applicant information processed under the Applicant Privacy Notice