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Keywords Studios

Technical Artist – 12 Month Contract

Keywords Studios

. Help establish and maintain project art pipelines from inception throughout the project life-cycle.

Posted 11/11/2026contractMadrid • SpainMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in real-time game art production, focusing on performance optimization, technical problem-solving, and collaboration within multidisciplinary teams. Proficient in industry-standard tools and techniques, including Maya, Python, and game development practices.

Highest-signal resume keywords
Maya ProficiencyPython ProgrammingPerformance ProfilingGame Development PracticesTechnical Problem-Solving

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
3DS Max ProficiencyMaterials/Shaders KnowledgePBR Workflow UnderstandingC++ ProgrammingC# ProgrammingUnreal Engine KnowledgeUnity KnowledgeMaya API KnowledgeRendering TechniquesLighting Techniques
Soft Skills
Strong Communication SkillsOrganizational SkillsMentoring AbilityAdaptabilityDependability
Tools & Technologies
PhotoshopSubstanceHoudiniIn-House ToolsetsArt Pipelines
Industry Keywords
Real-Time Game ArtTechnical ArtAsset PerformanceVisual FidelityGame Art Techniques

Tech Stack

Tools & technologies
PythonUnityUnreal EngineC++

About the role

Key responsibilities & impact
  • Help establish and maintain project art pipelines from inception throughout the project life-cycle.
  • Support art and animation team requirements and assist with resolving technical issues.
  • Assist with creating and integrating in-house toolsets and creating materials/shaders.
  • Ensure artwork meets memory and frame rate guidelines through performance profiling.
  • Collaborate with artists to improve in-game asset performance while maintaining visual fidelity.
  • Ensure artwork follows naming conventions, texture layering structures and related guidelines.
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Expand the library of tutorials, documents and technical guides to improve art-pipeline efficiency.
  • Proactively find solutions to technical issues.
  • Advise the Senior Technical Artist on resourcing concerns and production risks.
  • Encourage and mentor other Technical Art Team members.

Requirements

What you’ll need
  • Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.
  • Must be performance and quality focused.
  • Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.
  • Strong communication and organisation skills and confidence working within a multidisciplinary art team.
  • Good understanding of the technical limitations of current console hardware.
  • Practical and methodical approach to technical and creative problem-solving.
  • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
  • Flexible and calm approach with the ability to adapt to change.
  • Ability to deliver quality work within fixed time constraints.
  • Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.
  • Knowledge of other scripting languages is advantageous.
  • Knowledge of the Maya API and programming in C++ or C# is advantageous.
  • Some understanding of Photoshop, Substance, Houdini etc. is advantageous.
  • Knowledge of Unreal Engine or Unity is advantageous.
  • Knowledge of materials/shaders and a good understanding of a PBR workflow.
  • At least 1 published title.

Benefits

Comp & perks
  • 22 days holiday +3 Festive Studio Closure + Bank Holidays
  • Company Pension Scheme
  • Flexible Working Hours
  • Private Medical Insurance Scheme - BUPA
  • Anti-crunch ethos - a professional, fun and supportive working environment!
  • Free Parking
  • Company Socials, Monthly Lunches + Annual d3t Events
  • Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
  • Discretionary flexible hours system
  • No-crunch policy as a studio