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Technical Artist – 12 Month Contract
Keywords Studios. Help establish and maintain project art pipelines from inception throughout the project life-cycle.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in real-time game art production, focusing on performance optimization, technical problem-solving, and collaboration within multidisciplinary teams. Proficient in industry-standard tools and techniques, including Maya, Python, and game development practices.
Highest-signal resume keywords
Maya ProficiencyPython ProgrammingPerformance ProfilingGame Development PracticesTechnical Problem-Solving
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
3DS Max ProficiencyMaterials/Shaders KnowledgePBR Workflow UnderstandingC++ ProgrammingC# ProgrammingUnreal Engine KnowledgeUnity KnowledgeMaya API KnowledgeRendering TechniquesLighting Techniques
Soft Skills
Strong Communication SkillsOrganizational SkillsMentoring AbilityAdaptabilityDependability
Tools & Technologies
PhotoshopSubstanceHoudiniIn-House ToolsetsArt Pipelines
Industry Keywords
Real-Time Game ArtTechnical ArtAsset PerformanceVisual FidelityGame Art Techniques
Tech Stack
Tools & technologiesPythonUnityUnreal EngineC++
About the role
Key responsibilities & impact- Help establish and maintain project art pipelines from inception throughout the project life-cycle.
- Support art and animation team requirements and assist with resolving technical issues.
- Assist with creating and integrating in-house toolsets and creating materials/shaders.
- Ensure artwork meets memory and frame rate guidelines through performance profiling.
- Collaborate with artists to improve in-game asset performance while maintaining visual fidelity.
- Ensure artwork follows naming conventions, texture layering structures and related guidelines.
- Keep up to date with industry advancements and technologies and share knowledge with the art team.
- Expand the library of tutorials, documents and technical guides to improve art-pipeline efficiency.
- Proactively find solutions to technical issues.
- Advise the Senior Technical Artist on resourcing concerns and production risks.
- Encourage and mentor other Technical Art Team members.
Requirements
What you’ll need- Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.
- Must be performance and quality focused.
- Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.
- Strong communication and organisation skills and confidence working within a multidisciplinary art team.
- Good understanding of the technical limitations of current console hardware.
- Practical and methodical approach to technical and creative problem-solving.
- Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
- Flexible and calm approach with the ability to adapt to change.
- Ability to deliver quality work within fixed time constraints.
- Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.
- Knowledge of other scripting languages is advantageous.
- Knowledge of the Maya API and programming in C++ or C# is advantageous.
- Some understanding of Photoshop, Substance, Houdini etc. is advantageous.
- Knowledge of Unreal Engine or Unity is advantageous.
- Knowledge of materials/shaders and a good understanding of a PBR workflow.
- At least 1 published title.
Benefits
Comp & perks- 22 days holiday +3 Festive Studio Closure + Bank Holidays
- Company Pension Scheme
- Flexible Working Hours
- Private Medical Insurance Scheme - BUPA
- Anti-crunch ethos - a professional, fun and supportive working environment!
- Free Parking
- Company Socials, Monthly Lunches + Annual d3t Events
- Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
- Discretionary flexible hours system
- No-crunch policy as a studio