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Level99 Entertainment

Metagame Design Architect

Level99 Entertainment

. Design achievement systems, reward structures, in-game economies, and progression models driving guest engagement and repeat visits across physical and remote touchpoints .

Posted 9/30/2026full-timeNorwood • Massachusetts • United StatesMid-LevelSenior💰 $110,000 - $140,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in game design with a focus on economy models, player retention systems, and statistical analysis. Capable of collaborating across teams to create engaging guest experiences in both physical and digital environments.

Highest-signal resume keywords
Game DesignEconomy Model DesignStatistical AnalysisPlayer Retention SystemsMetagame Design

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Mathematical ModelingWireframingFeature SpecificationGame Mechanics DesignData AnalysisDigital DrawingUI/UX DesignProbabilityContent UpdatesEvent Structure Design
Soft Skills
Exceptional Communication SkillsHighly OrganizedDetail-OrientedCollaborative StylePositive Attitude
Tools & Technologies
Graphic Design SoftwareProject Management ToolsDigital Mock-Up ToolsRFID IntegrationProjection Mapping
Certifications & Qualifications
Bachelor’s Degree in Design or Related Field
Industry Keywords
Mobile Game DesignF2P MetagameAR/VR/XRInteractive EntertainmentCrowd Dynamics

About the role

Key responsibilities & impact
  • Design achievement systems, reward structures, in-game economies, and progression models driving guest engagement and repeat visits across physical and remote touchpoints
  • Wireframe end-to-end player touchpoints from pre-visit through in-venue and post-visit
  • Drive brainstorming, author vision documents, build presentations, and pitch concepts for the guest journey
  • Partner with the CEO and leadership team to shape the metagame vision
  • Evaluate financial implications of design proposals and balance ROI with player experience
  • Detail game mechanics, build probabilistic models, and perform mathematical balancing
  • Conduct statistical and data analysis before, during, and after feature launches
  • Maintain and evolve game systems, including post-launch balancing, seasonal events, and content updates
  • Author design documents, feature specifications, flow diagrams, and UI/UX wireframes
  • Develop scripts, outlines, storyboards, treatments, models, and digital/manual drawings
  • Collaborate with project management, creative, software development, engineering, marketing, and venue operations teams
  • Drive metagame projects across stakeholder schedules and maintain organized schedules and digital archives
  • Manage time/cost reporting, task prioritization, and design and planning meetings
  • Perform other duties as assigned

Requirements

What you’ll need
  • 5+ years in game design, including at least 2+ years in a Senior Designer role
  • Must have shipped titles in mobile/F2P metagame design, major video game titles, AR/VR/XR, or real-world interactive entertainment
  • Proven track record designing economy models, meta-progression loops, player retention systems, and dynamic event structures
  • Strong demonstrated ability in probability, statistics, and mathematical modeling as they pertain to game design
  • Deep understanding of real-world crowd dynamics, throughput constraints, operational physical flows, and human-computer interaction in physical environments
  • Exceptional verbal, written, and visual communication skills
  • Highly organized, detail-oriented, and capable of self-managing time and resources in a fast-paced, low-oversight environment
  • High School diploma or equivalent required
  • Positive, joyful, upbeat and energetic attitude; collaborative style and leading by example
  • Ability to work a flexible schedule based on business needs, including possible emergency responsiveness to pressing technical issues
  • Willingness to work on-site at the Norwood office Tuesday through Thursday, subject to change
  • Willingness to work at the Natick and Providence venues for testing, player observation, and operations collaboration
  • Ability to travel occasionally for regional site or vendor visits
  • Bachelor’s degree or better in a relevant design, engineering, or interactive media discipline is desirable but not necessary
  • Familiarity with physical hardware integration such as sensors, RFID, and projection mapping is desirable but not necessary
  • Proficiency in graphic design and visual mock-ups is desirable but not necessary