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Design Engineer
Method Financial. Own the visual and interactive quality of Method's design system, including component states, motion, and consistency across surfaces .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in building interactive web experiences using Three.js, WebGL, and GLSL, while owning the visual quality of design systems and component libraries. Capable of collaborating effectively with cross-functional teams and making independent design decisions.
Highest-signal resume keywords
Three.js ExperienceWebGL ProficiencyShader-Based DevelopmentComponent Library ArchitectureProduction Design Systems
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
GLSLReact Component ArchitectureCreative CodingMotion DesignGenerative UI Patterns
Soft Skills
Individual Contributor MindsetStrong Aesthetic OpinionsCollaboration
Tools & Technologies
RiveFramerLottie
Industry Keywords
Design SystemsInteractive Web WorkFrontend CraftCreative AgenciesOpen Source Contributions
Tech Stack
Tools & technologiesJavaScriptOpen SourceReact
About the role
Key responsibilities & impact- Own the visual and interactive quality of Method's design system, including component states, motion, and consistency across surfaces
- Build shader-based website experiences using Three.js and WebGL, including hero sections, ambient motion, and branded interactive moments
- Redesign and elevate the dashboard with considered transitions, polished data visualization, and JSON-driven generative UI components
- Architect a component library supporting dynamic, on-the-fly UI construction from structured data
- Decide when to invest in bespoke work versus existing tooling and communicate tradeoffs
- Reduce reliance on contractors for production design and front-end UI work
- Collaborate with engineers and the Head of Design on design direction
- Eventually help scope and hire adjacent design talent
- Own craft across Method's website, design system, demos, and product
- Help establish aesthetic direction, make technical calls, and ship work
Requirements
What you’ll need- Experience shipping interactive web work requiring shaders, Three.js, WebGL, and GLSL
- Understanding of the full stack from GPU rendering to React component architecture
- Strong aesthetic opinions and technical range to execute without a dedicated designer handing you comps
- Experience building production design systems and component libraries used by others
- Individual contributor mindset and preference for building
- Experience at or contributions to design studios, developer tooling companies, creative agencies, or strong indie dev work
- Comfortable being the only person in this specialty for a while and making progress without structure
- Depth and quality of experience matter more than years; applicants need not have held the Design Engineer title
- Background in creative coding, gaming, or CGI
- Open source contributions to Three.js, shader communities, or creative coding libraries
- Experience with motion design tooling such as Rive, Framer, or Lottie
- Experience at companies or studios known for frontend craft
- Familiarity with generative UI patterns and JSON-driven component rendering
- Located in or willing to relocate to NYC preferred; regular in-person presence at a Method hub expected
- Legally authorized to work in the United States
Benefits
Comp & perks- Medical, Dental, Vision; basic medical plans 100% covered
- Flexible PTO
- $30/day Lunch allowance when working from the office
- 12 weeks parental leave
- Commuter benefits; employer-sponsored
- Phone/internet stipend
- WFH stipend
- Student loan repayment contribution
- Lifestyle Spending stipend
- Learning & Development stipend
- Hybrid-office stocked with snacks
- Quarterly team off-sites
- Embedded flexibility to work remotely for a week here and there