Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
Scoutfield Logo

See all jobs on Scoutfield

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
Minerva Project

Product Designer

Minerva Project

. Understand user workflows, goals, pain points, and priorities through conversations, support feedback, research, and usage data .

Posted 10/13/2026full-timeRemoteMid-LevelSenior💰 $70,000 - $125,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in user-centered design, including proficiency in Figma for creating prototypes and designs that prioritize accessibility and responsive behavior. Capable of collaborating effectively with cross-functional teams to translate user needs into practical design solutions.

Highest-signal resume keywords
Figma PrototypingUser ResearchAccessibility DesignInteraction DesignCollaboration with Engineers

ATS Keywords

Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
User Workflow AnalysisDesign PrototypingResponsive Web DesignDesign System DevelopmentVisual Clarity in DesignEdge Case IdentificationDocumentation of Design DecisionsInteraction DesignComplex Workflow HandlingAI Tools for Design Workflow
Soft Skills
Clear Written CommunicationFeedback IncorporationProblem FramingQuestioning and InquiryDistributed Team Collaboration
Industry Keywords
Education SoftwareBusiness ApplicationsMobile Web ExperiencesUser FeedbackDesign Critique

About the role

Key responsibilities & impact
  • Understand user workflows, goals, pain points, and priorities through conversations, support feedback, research, and usage data
  • Map user flows and create designs and prototypes in Figma
  • Identify user-role needs, permissions, empty states, errors, and edge cases
  • Design clear layouts, hierarchy, responsive behavior, and accessible interactions
  • Write labels, instructions, warnings, and confirmations
  • Reuse established design-system components and identify when new patterns are needed
  • Collaborate with engineering to keep Figma designs consistent with the implemented product
  • Explore design options, explain tradeoffs, and account for technical constraints
  • Clarify scope and choose practical approaches the team can build
  • Document intended behavior, edge cases, and design decisions for implementation and review
  • Seek critique early and incorporate feedback
  • Review implementations, identify confusing or broken interactions, and help resolve them
  • Observe real product usage and feed findings into future design decisions
  • Collaborate with another designer, engineers, product leadership, and technology leadership
  • Own design decisions while product leadership owns prioritization, roadmap commitments, and business goals

Requirements

What you’ll need
  • Portfolio with 1–2 relevant software design projects
  • Examples demonstrating contribution, reasoning, and ability to use feedback
  • Portfolio showing interaction design, visual clarity, and thoughtful handling of complex workflows
  • Working knowledge of Figma, including components and prototyping
  • Willingness to develop skills within an established design system
  • Understanding of accessibility and responsive web design
  • Ability to identify missing information, ask useful questions, and make reasonable progress amid uncertainty
  • Clear written communication and ability to explain design decisions to people with different backgrounds
  • Ability to communicate progress, questions, and blockers and follow through in a distributed team
  • For experienced candidates, shipped work and collaboration with engineers
  • For senior candidates, evidence of framing ambiguous problems, improving patterns across multiple workflows, and helping teammates make stronger design decisions
  • Experience with education software, complex business applications, user research, or mobile web experiences would be useful
  • Experience using AI tools for design workflow is a plus
  • Ability to maintain regular working-hour overlap with the team
  • Resume or profile and portfolio required for application

Benefits

Comp & perks
  • Fully remote work
  • Opportunity to work with a distributed team
  • Regular working-hour overlap with the team
  • Design ownership in collaboration with the existing team
  • Guidance and regular review from an experienced designer for junior designers
  • Collaboration with engineers, product, and technology leadership
  • Participation in a mission-driven company improving education
  • Hiring process includes sharing exercise scope, expected time commitment, and interview details before each stage