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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in designing physical-digital interactions for consumer-facing hardware products, utilizing tools like Figma and Arduino for prototyping. Strong collaboration and communication skills are essential for working with cross-functional teams and incorporating feedback effectively.
Highest-signal resume keywords
Interaction DesignPrototyping SkillsHuman Factors UnderstandingCollaboration SkillsDigital And Physical Prototyping Tools
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Interaction DesignPrototypingHuman FactorsDigital PrototypingPhysical PrototypingHaptic Feedback DesignGesture DesignLight Behavior DesignBasic Electronics3D Modeling
Soft Skills
Communication SkillsCollaboration SkillsListening SkillsCoachable MindsetOpenness To Feedback
Tools & Technologies
FigmaArduinoCADAI ToolsMobile Platforms
Industry Keywords
Consumer-Facing HardwarePhysical-Digital TouchpointsUsability TestingUser ResearchMultisensory Feedback
About the role
Key responsibilities & impact- Contribute to well-scoped interaction design and prototyping tasks for physical touchpoints, including buttons, lights, haptic feedback, and sensors
- Partner with Industrial Design, Software Product Design, and User Research teams on defined user flows and integrated physical-digital touchpoints
- Support research and usability testing to gather insights, identify pain points, and refine interaction flows
- Develop digital and physical prototypes using Figma, Arduino, CAD, or custom tools
- Apply established hardware interaction patterns, system guidelines, and design principles across hardware and software
- Communicate progress, questions, dependencies, and risks with cross-functional project team members
- Incorporate feedback to elevate work quality throughout projects
- Collaborate regularly with colleagues in Finland and across the US, including meetings between 7–9 AM PT
Requirements
What you’ll need- 1–3 years of experience designing physical-digital interactions for consumer-facing hardware products or connected ecosystems
- A portfolio demonstrating foundational interaction design skills across physical interfaces and multisensory feedback (e.g., haptics, gesture, light)
- Solid understanding of foundational human factors, hardware affordances, and physical capabilities/constraints
- Hands-on familiarity with digital and physical prototyping tools (e.g., Figma, Arduino, CAD, AI tools)
- Strong communication, collaboration, and listening skills with a coachable mindset and openness to feedback
- Familiarity with mobile platforms and how physical hardware integrates with software
- Regular travel to Finland and San Diego offices is expected
- Nice to have: background in multimedia design, industrial design, product design, or a related field
- Nice to have: experience designing for small-screen, screenless, or wearable devices
- Nice to have: experience designing haptic patterns, LED/light behaviors, or audio cues
- Nice to have: basic electronics or physical computing skills
- Nice to have: familiarity with 3D modeling or CAD tools
Benefits
Comp & perks- Competitive salary and equity packages
- Health, dental, vision insurance, and mental health resources
- An Ōura Ring of your own plus employee discounts for friends & family
- 20 days of paid time off plus 13 paid holidays plus 8 days of flexible wellness time off
- Paid sick leave and parental leave
