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Senior Videogame Designer
Seismic Squirrel. Design gameplay, systems, mechanics, maps, and levels for narrative-driven RPG videogames .
Posted 10/3/2026full-timeRemote • Washington • United States, CanadaSenior💰 $45 - $65 per hourWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive experience in designing and implementing gameplay systems, mechanics, and levels for narrative-driven RPGs, with a strong proficiency in Unity and narrative integration. Capable of leading design meetings, collaborating across teams, and maintaining high UX standards while effectively communicating project progress and challenges.
Highest-signal resume keywords
10+ Years Videogame Design ExperienceExpert Proficiency In UnityExperience With Narrative Authoring ToolsStrong Written And Verbal Communication SkillsProficiency In Atlassian Jira And Confluence
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Gameplay DesignLevel DesignCombat Systems DesignTravel Systems DesignUML ApplicationGame Development LifecycleAnalytics InterpretationUser Experience ImprovementMission Objectives DesignIn-Game Economy Design
Soft Skills
CollaborationCommunicationProblem SolvingDocumentationPresentation Skills
Tools & Technologies
UnityArticyArcweavePixel CrushersMicrosoft WordMicrosoft ExcelMicrosoft VisioAtlassian JiraAtlassian ConfluenceAdobe XD
Industry Keywords
RPG VideogamesNarrative IntegrationPC And Console DevelopmentGame TestingUser Experience
Tech Stack
Tools & technologiesUnity
About the role
Key responsibilities & impact- Design gameplay, systems, mechanics, maps, and levels for narrative-driven RPG videogames
- Guide the design of gameplay systems and mechanics, including unit balancing and in-game economy
- Design and implement game levels and missions, including mission objectives and level layouts
- Support integration of art and narrative assets in Unity
- Preside over design meetings and document game designs and requirements
- Collaborate with development, engineering, writing, art, testing, and management teams
- Communicate needed mechanics to Engineering
- Maintain outstanding UX quality and champion intuitive onboarding experiences
- Participate in internal game testing and feedback
- Communicate progress and problems, define deliverables, and help set project timelines and expectations
- Identify and resolve user experience issues
- Identify analytics instrumentation opportunities and interpret analytics data to improve UX
- Work during core hours of 9:30 AM–4:30 PM Pacific and attend relevant team meetings
- Collaborate with international partners during occasional late evenings, nights, or early mornings
- Occasional travel may be expected
Requirements
What you’ll need- 10+ years of professional videogame design experience
- Must have successfully shipped at least one videogame in a Senior Designer role
- Experience across the full lifecycle of game development: concept, design, prototype, production, content creation, testing, polish, launch, and support
- Strong understanding of combat and travel systems and mechanics and level design best practices
- Expert proficiency in Unity
- Experience integrating and implementing narrative within gameplay
- Experience with professional narrative authoring tools such as Articy, Arcweave, or Pixel Crushers
- Understanding of developing games for PC and console
- Strong written, visual, and verbal English communication and presentation skills
- Experience applying UML in design
- Proficiency in Atlassian Jira and Confluence
- Proficiency in Microsoft Word, Excel, and Visio
- Ability to work remotely using collaboration tools
- Ergonomic and secure workspace separate from personal activities and roommates during work hours
- Must reside within UTC-4 to UTC-8 timezones
- Must be authorized to work in the USA or Canada
- H-1B transfers and sponsorships are not available
- Bonus: proficiency with Adobe, Blender, 3ds Max, Adobe XD, or Figma
Benefits
Comp & perks- Remote work
- Contract-to-hire or full-time employee option
- Occasional travel opportunities
- Collaboration with international teams
- Opportunity to grow within the videogame industry