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That's No Moon

Senior Systems Engineer

That's No Moon

. Profile and optimize CPU, memory, and I/O performance on console platforms to meet frame-time, memory, and load-time targets ahead of certification and launch .

Posted 11/5/2026full-timeRemote • California • United StatesSenior💰 $160,900 - $186,744 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in C++ programming with a focus on performance optimization for console platforms, including memory management and profiling. Proven ability to collaborate across disciplines while maintaining high-quality standards under pressure.

Highest-signal resume keywords
C++ ProgrammingPerformance OptimizationMemory ManagementUnreal Engine ExperienceConsole Certification Experience

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Performance-Oriented ProgrammingCPU ProfilingGPU ProfilingMemory ProfilingMultithreadingAsset StreamingLoad-Time OptimizationDocumentation WritingProblem DiagnosisRisk Assessment
Soft Skills
Good Communication SkillsCalm Decision-MakingConflict ResolutionIndependent WorkPragmatic Under Pressure
Tools & Technologies
Unreal InsightsPIXRazorProfiling ToolsConsole Platforms
Industry Keywords
AAA Game DevelopmentCurrent-Generation ConsolesConsole Hardware ConstraintsProduction-Quality SystemsPerformance Budgets

Tech Stack

Tools & technologies
Unreal EngineC++

About the role

Key responsibilities & impact
  • Profile and optimize CPU, memory, and I/O performance on console platforms to meet frame-time, memory, and load-time targets ahead of certification and launch
  • Diagnose hitches, streaming stalls, and memory pressure using platform and engine profiling tools, fixing root causes
  • Maintain core systems such as level loading and streaming within console hardware constraints
  • Break down optimization and stabilization work, assess dependencies and risk, and prioritize by impact with production and engineering leadership
  • Collaborate with engineers and other disciplines on solutions balancing quality and performance
  • Architect, implement, and maintain production-quality C/C++ for systems, features, tools, and workflows
  • Support console certification and platform requirements related to performance, memory, and stability
  • Analyze approaches and discuss tradeoffs between performance, quality, and risk late in production
  • Write and maintain documentation on profiling workflows, performance budgets, and optimization findings

Requirements

What you’ll need
  • Shipped at least one AAA game, with hands-on experience on current-generation consoles (PS5, Xbox Series X|S)
  • Strong knowledge of C++, including performance-oriented programming (memory layout, cache behavior, multithreading)
  • Proven CPU, GPU, and memory profiling and optimization experience, using tools such as Unreal Insights, PIX, Razor, or equivalent platform tools
  • Experience with console memory management, asset streaming, and load-time optimization
  • Strong math skills
  • Unreal Engine experience, ideally UE5 (strongly preferred)
  • Experience with console certification and submission processes (bonus)
  • Good communication skills visually, verbally and written
  • Work independently with minimal supervision
  • Calm, pragmatic decision-making under deadline pressure
  • Ability to resolve conflicts
  • If hired within the US, authorization to work in the U.S. is verified through E-Verify

Benefits

Comp & perks
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • 401(k) match
  • Flexible PTO
  • Supplemental life insurance
  • Supplemental disability insurance
  • Equity and profit share may be available as incentive compensation