FREE ACCESS
5,000–10,000 jobs/day
See all jobs on Scoutfield
Search thousands of fresh jobs every day.
Discover
- Fresh listings
- Fast filters
- No subscription required
Create a free account and start exploring right away.

Senior Systems Engineer
That's No Moon. Profile and optimize CPU, memory, and I/O performance on console platforms to meet frame-time, memory, and load-time targets ahead of certification and launch .
Posted 11/5/2026full-timeRemote • California • United StatesSenior💰 $160,900 - $186,744 per yearWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in C++ programming with a focus on performance optimization for console platforms, including memory management and profiling. Proven ability to collaborate across disciplines while maintaining high-quality standards under pressure.
Highest-signal resume keywords
C++ ProgrammingPerformance OptimizationMemory ManagementUnreal Engine ExperienceConsole Certification Experience
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Performance-Oriented ProgrammingCPU ProfilingGPU ProfilingMemory ProfilingMultithreadingAsset StreamingLoad-Time OptimizationDocumentation WritingProblem DiagnosisRisk Assessment
Soft Skills
Good Communication SkillsCalm Decision-MakingConflict ResolutionIndependent WorkPragmatic Under Pressure
Tools & Technologies
Unreal InsightsPIXRazorProfiling ToolsConsole Platforms
Industry Keywords
AAA Game DevelopmentCurrent-Generation ConsolesConsole Hardware ConstraintsProduction-Quality SystemsPerformance Budgets
Tech Stack
Tools & technologiesUnreal EngineC++
About the role
Key responsibilities & impact- Profile and optimize CPU, memory, and I/O performance on console platforms to meet frame-time, memory, and load-time targets ahead of certification and launch
- Diagnose hitches, streaming stalls, and memory pressure using platform and engine profiling tools, fixing root causes
- Maintain core systems such as level loading and streaming within console hardware constraints
- Break down optimization and stabilization work, assess dependencies and risk, and prioritize by impact with production and engineering leadership
- Collaborate with engineers and other disciplines on solutions balancing quality and performance
- Architect, implement, and maintain production-quality C/C++ for systems, features, tools, and workflows
- Support console certification and platform requirements related to performance, memory, and stability
- Analyze approaches and discuss tradeoffs between performance, quality, and risk late in production
- Write and maintain documentation on profiling workflows, performance budgets, and optimization findings
Requirements
What you’ll need- Shipped at least one AAA game, with hands-on experience on current-generation consoles (PS5, Xbox Series X|S)
- Strong knowledge of C++, including performance-oriented programming (memory layout, cache behavior, multithreading)
- Proven CPU, GPU, and memory profiling and optimization experience, using tools such as Unreal Insights, PIX, Razor, or equivalent platform tools
- Experience with console memory management, asset streaming, and load-time optimization
- Strong math skills
- Unreal Engine experience, ideally UE5 (strongly preferred)
- Experience with console certification and submission processes (bonus)
- Good communication skills visually, verbally and written
- Work independently with minimal supervision
- Calm, pragmatic decision-making under deadline pressure
- Ability to resolve conflicts
- If hired within the US, authorization to work in the U.S. is verified through E-Verify
Benefits
Comp & perks- Medical insurance
- Dental insurance
- Vision insurance
- 401(k) match
- Flexible PTO
- Supplemental life insurance
- Supplemental disability insurance
- Equity and profit share may be available as incentive compensation