Designer jobs in United States
Explore 683 matching jobs.
Level Designer
Velan Studios, Inc.
Posted: 10/22/2026UnityUnreal Engine
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Earthbound
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Advanced Packaging Design – SI/PI Engineer
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Secure Facilities Technical Design – Mission Critical
AECOM
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Contract Designer, Installation Experience
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Posted: 10/21/2026Surface Designer
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TD
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AECOM
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Level Designer
Velan Studios, Inc.Posted 10/22/2026full-timeTroy • New York • United StatesMid-LevelSenior💰 $65,000 - $115,000 per yearWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in level design, including grey-boxing, gameplay mechanics, and visual storytelling, while collaborating effectively with cross-functional teams to create engaging and replayable game experiences.
Highest-signal resume keywords
Level Design ExperienceGrey-Boxing TechniquesPrototyping Gameplay IdeasFamiliarity With UnityExperience With 3D Art Tools
Tech Stack
Tools & technologiesUnityUnreal Engine
About the role
Key responsibilities & impact- Work closely with the Game Director and other Lead Designers to shape and implement compelling level and mission content
- Own the entire development cycle of various game levels, from prototype phase to polished, shippable content
- Greybox layouts to determine gameplay spaces, high-level pacing, and identify key moments
- Collaborate with environment artists and Gameplay Programmers to generate expertly designed game spaces that deliver unique, replayable levels and missions
- Help define and implement unique gameplay mechanics that fit different environments and biomes
Requirements
What you’ll need- 3+ years of design experience
- At least one shipped title as a level designer
- Experience grey-boxing to blockout of gameplay spaces and establishing landmarks
- Ability to do quick prototypes to prove out gameplay ideas
- A knack for visual storytelling
- An understanding of level pacing and encounter design
- Familiarity with tool-use and basic scripting in any major game-engine such as Unity, Unreal, or equivalent
- Experience in creating Co-Op gameplay
- Experience crafting cinematic gameplay moments, an eye for camera
- Experience with procedurally-created level design systems
- Experience seamlessly blending hand-made and procedural scenes
- Familiarity with any major 3D art creation tool such as Maya or Blender
- Other areas of design expertise (systems, combat, etc.) to contribute on different teams and projects
- Hybrid or onsite position; hybrid schedule requires 3 days a week in studio
ATS Keywords
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Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Level DesignGameplay MechanicsGrey-BoxingPrototypingEncounter DesignProcedural Level DesignCinematic GameplayVisual StorytellingCo-Op Gameplay DesignScripting
Soft Skills
CollaborationCreativityAttention To Detail
Tools & Technologies
UnityUnreal EngineMayaBlender
Industry Keywords
Game DesignGameplay SpacesLevel PacingHybrid Work Environment3D Art Creation